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Surf to Save Brainrots!

Surf to Save Brainrots!

A Roblox experience owned by Boiler Games.

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Surf to Save Brainrots! is an obby experience created on 2026-02-02. The game has recorded 1,118,504 lifetime visits and holds 3,436 favorites. It maintains a 93% like percentage. Currently, zero users are playing the experience. The description highlights saving Brainrots and upgrading bases.

Description (written by the developer; not a statement by this register)

✌️ Welcome to Surf to Save Brainrots! ✌️ 🏄‍♂️ Be brave and face powerful waves to save Brainrots! 🌊 Dodge waves on your way back! 💸 Upgrade your Brainrots and earn more money! 🏗️ Upgrade your base for more slots! Will you collect all the 244+ unique Brainrots?

Last updated by the developer 15 Jul 2026, 15:42 UTC.

0
playing (measured 10 Aug 2026, 14:48 UTC)
1,118,504
lifetime visits
93%
liked (5,442 👍 / 404 👎)
3,437
favourites (3.1 per 1k visits)
2 February 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:480first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP +
699 R$
Super Power Boost
269 R$
Golden Slots Floor 2
199 R$
Golden Slots Floor 1
199 R$
Golden Slots Floor 3
199 R$
Power Boost
169 R$
Super Paddle Boost
159 R$
Auto Collect
149 R$
VIP
99 R$
Paddle Boost
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

9314 August 2026 — 93 % liked24 August 2026 — 93 % liked3 September 2026 — 93 % liked14 August 20263 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 92–94 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 16:4893no change
24 Aug 2026, 14:3793no change
14 Aug 2026, 14:3693first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.