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🧸 The Teddy

🧸 The Teddy

A Roblox experience owned by Political Games.

HorrorENhorrorpsychologicaljumpscare

🧸 The Teddy is a horror experience created on 2026-02-02. It has recorded 832,520 lifetime visits and 2,602 favorites. Currently, four users are playing. The experience holds a 74% like percentage. The description references button eyes and seams. No additional metrics are provided in the data.

Description (written by the developer; not a statement by this register)

🧸 The Teddy You bought him for comfort. You bought him to feel less alone. But the house is getting quieter, and the bear is getting... heavier. • The Stare: Why do those button eyes follow you across the room? • The Sound: Was that the rustle of stuffing, or a sharp intake of breath? • The Rule: Whatever you do, don't look under the seams. [ Join the Community] For more updates soon!!

Last updated by the developer 2 May 2026, 07:07 UTC.

4
playing (measured 10 Aug 2026, 19:01 UTC)
832,520
lifetime visits
74%
liked (220 👍 / 77 👎)
2,639
favourites (3.2 per 1k visits)
2 February 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 19:014first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Double Pieces
50 R$
Double Teddy Chance
39 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You played Teddy · welcome173,780 · 0.00% win
Chapter One · progression11,065 · 0.00% win
Chapter Three · progression4,461 · 0.00% win
Chapter Two · progression2,178 · 0.00% win
Chapter Four · progression1,307 · 0.00% win
Chapter Five · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7414 August 2026 — 74 % liked24 August 2026 — 74 % liked3 September 2026 — 74 % liked14 August 20263 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 73–75 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 19:0574no change
24 Aug 2026, 17:0674no change
14 Aug 2026, 17:0574first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.