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[🌊] TSUNAMI OUTFIT RUSH

[🌊] TSUNAMI OUTFIT RUSH

A Roblox experience owned by chatDOLL Inc..

TycoonENsurvival tycoonoutfit collectionmutation mechanics

Description (written by the developer; not a statement by this register)

Tsunami Outfit Rush 👗🌊 Survive deadly tsunami waves, collect rarity-locked Lucky Blocks, and build the ultimate outfit empire! Run past the white line to grab Lucky Blocks, bring them back to your base, and hatch 81 unique outfits across 9 rarities — from Common to Divine. Place outfits on money plates to earn cash, level them up to 77, and survive faster, crazier waves. ☀️ Mutation Showers upgrade your outfits from Normal → Gold → Diamond → Emerald → Electric → Radioactive! 📖 Complete the Index to unlock exclusive rewards and a powerful respawn gun. 🔁 Rebirth for multipliers and bonus Lucky Blocks. 💎 VIP reduces duplicates. 👑 VIP+ grants wave immunity. Collect. Mutate. Survive. Flex. tags: escape tsunami , brainrot , lucky blocks , outfits , anime style , collection , survival , tycoon , mutation , rebirth , dress up , dressup , chatdoll , chat doll , roleplay , girl games , admin abuse , tycoon , girly

Last updated by the developer 22 Jul 2026, 20:13 UTC.

3
playing (measured 10 Aug 2026, 18:07 UTC)
107,464
lifetime visits
66%
liked (596 👍 / 309 👎)
2,093
favourites (19.5 per 1k visits)
2 February 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 18:070first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

vip+
2,222 R$
vip
111 R$
super speed boost
77 R$
auto collect
33 R$
speed boost
33 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

completed admin index · other7 · 0.00% win
completed diamond index · progression2 · 0.00% win
completed emerald index · collection2 · 0.00% win
completed blood index · progression2 · 0.00% win
completed electric index · progression2 · 0.00% win
completed radioactive index · progression2 · 0.00% win
completed gold index · progression2 · 0.00% win
completed normal index · progression2 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

6615 August 2026 — 66 % liked25 August 2026 — 66 % liked15 August 202625 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 65–67 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Aug 2026, 10:3666no change
15 Aug 2026, 10:2366first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.