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Explode a Brainrot! [Release!]

Explode a Brainrot! [Release!]

A Roblox experience owned by Eselar Studios.

SimulatorENphysics-based destructionmeme cultureupgrade progression

Description (written by the developer; not a statement by this register)

💥 Welcome to Explode a Brainrot! How to Play: 💣 Throw brainrots into the PIT to make it go absolutely BOOM💥! 💸 Collect Cash and 💪Strength from the wreckage! 🚀 Upgrade your explosives to massive Bombs, TNT, and NUKES🤯! 👑 EXPLODE legendary brainrots and flex your high score on the leaderboard! 🏅EARN badges and show them off on your PLOT! 👍 Like the game and join the group! 💻 Available on Desktop, Mobile, Tablet & Console!

Last updated by the developer 18 Aug 2026, 10:41 UTC.

0
playing (measured 19 Aug 2026, 02:08 UTC)
1,179
lifetime visits
62%
liked (8 👍 / 5 👎)
12
favourites (10.2 per 1k visits)
2 February 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
19 Aug 2026, 02:080first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

2X Strength
295 R$
2X Money
245 R$
2X Damage
195 R$
2X Throw Strength
95 R$
Starter Pack!
79 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Strawberry Elephant! · progression5 · 0.00% win
69! · other1 · 0.00% win
Noo My HotSpot · other1 · 0.00% win
67! · other1 · 0.00% win
Lavaca Saturno Saturnita! · other1 · 0.00% win
Hotspot Burritini! · other1 · 0.00% win
Gangster Footera! · other1 · 0.00% win
Job Application! · other0 · 0.00% win
Burguro! · other0 · 0.00% win
Bombardilo Crocodilo · other0 · 0.00% win
Pipeman · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

58626019 August 2026 — 58 % liked29 August 2026 — 62 % liked19 August 202629 August 2026
2 measurements spanning 10 days, net +4. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 57–63 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
29 Aug 2026, 16:0462+4
19 Aug 2026, 15:3258first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.