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[♡]Unique Maximalist Outfits by Myavshk

[♡]Unique Maximalist Outfits by Myavshk

A Roblox experience owned by myavshk.

RoleplayENavatar customizationmaximalist fashioncatalog editor

Description (written by the developer; not a statement by this register)

♡ Welcome to UNIQUE MAXIMALST OUTFITS An unusual shopping experience ♡ Features: ✿ Over 100+ avatars. ✿All purchases made in-game will be available in your your inventory. ✿Customize outfits to your liking in the game by adding or removing items. 🛠 built by: myavshk ݁ ˖Ი𐑼⋆ Notes: - All avatars are completely original and created by myavshk. Do NOT use them for your games, DMCA activated - Your likes and views mean the world to me, thank you my cuties!!!(˶˃ ᵕ ˂˶) ݁ ˖Ი𐑼⋆ Tags: Maximalism, Weirdcore, Webcore, Scene, Cute, Maximalist, Cutecore, Detailes, Horror, Choco mint, Qoquetta, Blossom, Dark, Gyaru, Angelc, Buxinho, Clowncore, Frutiger, Colorful, Gurokawa, Pastel Goth, Decora, Cottage, Hanfu, Yabujn, Evade, Punk, Zombie, Vamp, Vampire, Glitchcore, Colorpuke, Grunge, Mythical, Vkei, Emo, Gothic, Goth, Gothic Outfits, Catalog , Catalog Editor , Outfits , Outfits Ideas , Hair Combos , Outfit Loader

Last updated by the developer 30 Jul 2026, 23:44 UTC.

0
playing (measured 11 Aug 2026, 00:01 UTC)
2,084
lifetime visits
100%
liked (36 👍 / 0 👎)
66
favourites (31.7 per 1k visits)
2 February 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 00:010first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

WELCOMEꉂ(˵˃ ᗜ ˂˵) · welcome1,273 · 100.0% win
Meet the Owner( ≧ᗜ≦) · welcome3 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

10018 August 2026 — 100 % liked28 August 2026 — 100 % liked18 August 202628 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 99–101 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
28 Aug 2026, 21:01100no change
18 Aug 2026, 20:32100first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.