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Block Eat

Block Eat

A Roblox experience owned by KEBOS.

SurvivalENio gamesurvivalpvp arena

Description (written by the developer; not a statement by this register)

Jump into Block Eat — a fast-paced cube arena where only the biggest block survives! 🧊🔥 Start as a small cube, collect food, and eat smaller players to grow bigger and stronger. But be careful… bigger cubes are always hunting you! 👀 Use your speed, strategy, and timing to escape danger. The bigger you get, the stronger you become! 🚀 ✨ Eat smaller cubes ✨ Grow your block ✨ Compete with other players 🏆 Become the biggest cube on the map! Can you survive and become the ultimate cube champion? 😈 Tags: roblox, roblox game, block eat, cube game, eat players, grow bigger, grow game, cube simulator, agario, agario style, io game, io games, roblox io game, pvp arena, roblox pvp, survival arena, competitive game, multiplayer roblox, roblox multiplayer, fun roblox game, trending roblox game, cube battle, eating game, grow to win, casual roblox game, roblox simulator, popular roblox games

Last updated by the developer 7 Mar 2026, 15:10 UTC.

0
playing (measured 10 Aug 2026, 14:15 UTC)
2,285
lifetime visits
83%
liked (5 👍 / 1 👎)
384
favourites (168.1 per 1k visits)
2 February 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:150first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP 🌟
199 R$
Speed Up ⚡
179 R$
2x Cash 💰
149 R$
2x Size 📏
139 R$
2x Gems 💎
129 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome1,615 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.