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[BETA] Greyford Research Institute

[BETA] Greyford Research Institute

A Roblox experience owned by Helix Energy Dynamics Corp. [H.E.D].

Last updated by the developer 29 Jul 2026, 22:50 UTC.

0
playing (measured 12 Aug 2026, 07:04 UTC)
2,781
lifetime visits
87%
liked (20 👍 / 3 👎)
23
favourites (8.3 per 1k visits)
2 February 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 07:040first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Hostile Personnel
1,500 R$
Stolen Keycard
800 R$
Hacking Device
800 R$
C4
600 R$
Revolver
600 R$
BLAHAJ
30 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to Greyford! · welcome192 · 0.00% win
Beta Player · welcome18 · 0.00% win
The Secrets that lie below · secret1 · 0.00% win
Nuclear Destruction · progression1 · 0.00% win
The Saboteur · progression1 · 0.00% win
The Great Escape · progression1 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.