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[๐Ÿ—ป] Climb Mountain For Brainrots!

[๐Ÿ—ป] Climb Mountain For Brainrots!

A Roblox experience owned by S4D3 Games.

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Description (written by the developer; not a statement by this register)

Run fast and grab Brainrots! ๐Ÿƒ Avoid Avalanche when they come! ๐Ÿ”๏ธ Stay alive and collect many Brainrots! โšก Upgrade your Brainrots and get more money! ๐Ÿ’ธ Upgrade your base to unlock more slots and place extra Brainrots! ๐Ÿ—๏ธ Your Brainrots earn cash OFFLINE! ๐Ÿ’ค Like the game and join the group! ๐Ÿ‘

Last updated by the developer 4 Jun 2026, 16:50 UTC.

0
playing (measured 10 Aug 2026, 17:03 UTC)
181,919
lifetime visits
59%
liked (72 ๐Ÿ‘ / 51 ๐Ÿ‘Ž)
265
favourites (1.5 per 1k visits)
2 February 2026
created (per Roblox)

Play on Roblox โ†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart โ€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log โ€” every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 17:030first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization โ€” game passes

PRO Pack!
129 R$
V.I.P Pass!
99 R$
Starter Pack!
39 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game arenโ€™t publicly listable.

Badge funnel

Welcome! ยท welcome119,236 ยท 0.00% win

How many players have ever earned each badge โ€” a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badgeโ€™s own name and description.

Like ratio over time

Growth

596863.515 August 2026 โ€” 68 % liked25 August 2026 โ€” 67 % liked4 September 2026 โ€” 66 % liked24 October 2026 โ€” 59 % liked15 August 202624 October 2026
4 measurements spanning 70 days, net -9. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between โ€” snapshots are recorded only when a count changes, so gaps mean โ€œno change observedโ€, never โ€œinterpolatedโ€. The vertical axis spans 58โ€“69 and does not start at zero.
Measurement log โ€” every % liked count we have recorded
Measured (UTC)% likedChange
24 Oct 2026, 09:5259-7
4 Sept 2026, 07:2066-1
25 Aug 2026, 05:3467-1
15 Aug 2026, 05:3468first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowdโ€™s goodwill.