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[S3] Jujutsu Kaisen Quiz 🔥

[S3] Jujutsu Kaisen Quiz 🔥

A Roblox experience owned by SakuraHoshi.

MinigamesENJujutsu KaisenTriviaGuessing Game

[S3] Jujutsu Kaisen Quiz is a minigame created on 2026-02-02. It has accumulated 2,628,549 lifetime visits and 4,273 favorites. Currently, 11 users are playing. The experience holds a 75% like percentage. The game focuses on character identification from the Jujutsu Kaisen series.

Description (written by the developer; not a statement by this register)

👋 Welcome to the Jujutsu Kaisen Character Quiz! Do you really know every sorcerer and curse from JJK? Test your memory and guess characters by their appearance! 🖼️ Look at the character image 🎹 Type the correct name ✅ Correct answer = unlock the next stage ❌ Wrong answer = try again 💡 Hint system: letters will reveal over time while you stay on the stage. 🏆 Try to reach the top of the leaderboard and prove you’re a true JJK fan! ⭐ Like & Favorite to support the game and future updates! Tags: Jujutsu Kaisen, JJK, Quiz, Anime, Manga, Guess, Characters, Name Quiz, Stages, Trivia, Leaderboard, Otaku, Guess the Jujutsu Kaisen

Last updated by the developer 1 Aug 2026, 18:56 UTC.

11
playing (measured 10 Aug 2026, 20:47 UTC)
2,628,549
lifetime visits
75%
liked (795 👍 / 271 👎)
4,897
favourites (1.9 per 1k visits)
2 February 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 20:4715first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

You completed the Easy quiz! 🔥 · progression1,113,603 · 100.0% win
You completed the Medium quiz! 🔥 · progression386,247 · 44.2% win
You completed the Hard quiz! 🔥 · progression129,742 · 17.9% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

747574.514 August 2026 — 75 % liked24 August 2026 — 75 % liked3 September 2026 — 75 % liked13 September 2026 — 75 % liked23 September 2026 — 75 % liked3 October 2026 — 75 % liked13 October 2026 — 74 % liked23 October 2026 — 75 % liked14 August 202623 October 2026
8 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 74–75 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 07:1675+1
13 Oct 2026, 07:1674-1
3 Oct 2026, 07:1575no change
23 Sept 2026, 07:0875no change
13 Sept 2026, 07:0875no change
3 Sept 2026, 07:0775no change
24 Aug 2026, 07:0575no change
14 Aug 2026, 07:0575first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.