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My Fighting Brainrots!

My Fighting Brainrots!

A Roblox experience owned by Binklezorp.

TycoonENbrainrotidlegacha

Description (written by the developer; not a statement by this register)

🎰 Open Lucky Blocks & Build Your Brainrot Army! ⚔️ 💥 Spawn crazy Brainrots and send them to fight bosses for you! 📦 Unlock rarities from Common → GOD 🔥 Upgrade your army and become unstoppable 💤 Earn money while offline! 🎁 Free rewards just for playing daily! 🤑 Rebirth for MORE luck and bigger profits! ⚔️ Fight stronger bosses, unlock new levels, and grow your army!

Last updated by the developer 10 Jul 2026, 05:20 UTC.

0
playing (measured 10 Aug 2026, 17:20 UTC)
27,901
lifetime visits
85%
liked (47 👍 / 8 👎)
96
favourites (3.4 per 1k visits)
2 February 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 17:200first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Super Luck!
199 R$
VIP
199 R$
Double Hatch Speed
149 R$
Luck
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome20,539 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

858685.516 August 2026 — 86 % liked5 September 2026 — 85 % liked16 August 20265 September 2026
2 measurements spanning 20 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 85–86 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
5 Sept 2026, 05:2085-1
16 Aug 2026, 05:1786first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.