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2 Player Coffee Shop Tycoon ☕

2 Player Coffee Shop Tycoon ☕

A Roblox experience owned by 1D Studio.

TycoonENco-opcoffee shoptycoon

2 Player Coffee Shop Tycoon ☕ is a tycoon experience created on 2026-02-02. It has recorded 2,855,235 lifetime visits and 14,770 favorites. Currently, 179 users are playing. The experience holds a 99% like percentage. Players collaborate to expand their café and compete against other teams.

Description (written by the developer; not a statement by this register)

Run a coffee shop with your friend and build the ultimate café together! ☕ Work as a team to expand your shop, earn cash, and upgrade your tycoon. Unlock gear and compete against other teams to prove your café is the best on the map! 💸 Join the group for FREE $5K starting cash: https://www.roblox.com/communities/46975685 💾 Your progress automatically saves! Thanks for playing 2 Player Coffee Shop Tycoon 🤎

Last updated by the developer 18 Aug 2026, 12:26 UTC.

99
playing (measured 22 Aug 2026, 00:50 UTC)
2,914,130
lifetime visits
99%
liked (15,456 👍 / 225 👎)
15,242
favourites (5.2 per 1k visits)
2 February 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

9914512210 August 2026 — 119 players21 August 2026 — 145 players21 August 2026 — 124 players21 August 2026 — 119 players21 August 2026 — 121 players22 August 2026 — 99 players10 August 202622 August 2026
6 measurements spanning 11 days, net -20. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 92–152 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
22 Aug 2026, 00:5099-22
21 Aug 2026, 23:50121+2
21 Aug 2026, 22:50119-5
21 Aug 2026, 21:50124-21
21 Aug 2026, 20:54145+26
10 Aug 2026, 16:18119first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Slap Tool
149 R$
Magic Carpet
129 R$
Hyperlaser Gun
129 R$
2X Cash
79 R$
2X Obby Wins
50 R$
Gravity Coil
49 R$
Shrink Ray
49 R$
Speed Coil
39 R$
Auto Collect
35 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You Played! · welcome1,808,270 · 100.0% win
Complete! · progression368,445 · 50.6% win
Obby Completed! · progression111,726 · 13.8% win
Rebirthed! · progression43,916 · 6.5% win
Hidden Badge · secret32,611 · 2.7% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9914 August 2026 — 99 % liked21 August 2026 — 99 % liked21 August 2026 — 99 % liked21 August 2026 — 99 % liked21 August 2026 — 99 % liked22 August 2026 — 99 % liked24 August 2026 — 99 % liked14 August 202624 August 2026
7 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 98–100 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 06:3799no change
22 Aug 2026, 00:5099no change
21 Aug 2026, 23:5099no change
21 Aug 2026, 22:5099no change
21 Aug 2026, 21:5099no change
21 Aug 2026, 20:5499no change
14 Aug 2026, 06:3799first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.