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[🌊] Split The Sea

[🌊] Split The Sea

A Roblox experience owned by Simple and Fiya.

ObbyENocean explorationloot collectionobstacle course

[🌊] Split The Sea is an obby experience created on 2026-02-02. The game currently has 19 players online. It has accumulated 7,934,078 lifetime visits and 27,128 favorites. User engagement shows a 92% like percentage. The description highlights features such as double jump, speed upgrades, and the Poseidon Rod mechanic for splitting the sea to collect loot.

Description (written by the developer; not a statement by this register)

🌊 UPDATE PART 4 New obstacles for maps Double jump is here — upgrade it along with speed! 🔱 Wield the Poseidon Rod and split the sea! Race against the clock to dive into the depths and haul back as much loot as you can before the waves come crashing back together. 🍀 Discover 1000+ possible loot variations — treasure chests, pearls, ancient debris, gems, and more. Collect with your friends and build your hoard! 🦯 HOW DO I SPLIT? Tap/Click to charge up your rod and tear the ocean apart! ⭐ Remember to join the group and send feedback!

Last updated by the developer 26 Jun 2026, 08:12 UTC.

19
playing (measured 10 Aug 2026, 15:18 UTC)
7,934,078
lifetime visits
92%
liked (38,728 👍 / 3,429 👎)
27,195
favourites (3.4 per 1k visits)
2 February 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:1818first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Mythic Hunter
499 R$
Ultra Luck
349 R$
VIP
299 R$
Starter Pack
249 R$
2x SandDollars
219 R$
Super Luck
199 R$
Double XP
199 R$
Pet Equip
149 R$
Double Luck
129 R$
2x Hatch Luck
109 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome4,571,052 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9213 August 2026 — 92 % liked23 August 2026 — 92 % liked13 August 202623 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 91–93 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Aug 2026, 21:5392no change
13 Aug 2026, 21:5392first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.