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Build to defend Monsters 👿

Build to defend Monsters 👿

A Roblox experience owned by deluxeklexStudios.

TycoonENmonster collectionbase defensePvP stealing

Description (written by the developer; not a statement by this register)

Please like if you enjoyed 👍 (I will keep improving if you do) Explore a large map and find rare monsters 👹 Feed these monsters and watch them grow in size 🍗 train your monsters to increase their speed ⚡️ Steal from other players 👿 (This game in new please be patient with any bugs and report them thanks)

Last updated by the developer 8 Aug 2026, 16:23 UTC.

0
playing (measured 11 Aug 2026, 21:06 UTC)
71,956
lifetime visits
53%
liked (47 👍 / 42 👎)
258
favourites (3.6 per 1k visits)
2 February 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 21:061first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Flying carpet
799 R$
Celestial Lasso
700 R$
Void Lasso
500 R$
+5 housing
399 R$
Phoenix Lasso
350 R$
2X Speed
299 R$
Galaxy Lasso
290 R$
Toxic Lasso
220 R$
OP Staff
199 R$
Frostbite Lasso
140 R$
Infern Lasso
95 R$
Storm Lasso
65 R$
Mythic Lasso
45 R$
Shadow Lasso
30 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome57,829 · 44.4% win
PlayTime 1 minute · other49,197 · 0.00% win
Coins 1k · collection28,649 · 88.9% win
Coins 5k · collection19,566 · 88.9% win
Fed 1 · other16,392 · 0.00% win
Mob Lvl 5 · progression8,214 · 0.00% win
Tame 10 · progression1,840 · 44.4% win
All Weapons · collection10 · 0.00% win
Index Completed · progression0 · 0.00% win
Master Forest · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

51535215 August 2026 — 51 % liked25 August 2026 — 53 % liked15 August 202625 August 2026
2 measurements spanning 10 days, net +2. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 51–53 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Aug 2026, 14:3353+2
15 Aug 2026, 14:1951first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.