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[❗] Grab the Knife

[❗] Grab the Knife

A Roblox experience owned by Beyond's Industries.

MinigamesENknife taglast one standingpvp minigame

[❗] Grab the Knife is a minigames experience created on 2026-02-03. It currently has 29 players and 5,183,615 lifetime visits. The game holds a 74% like percentage and 358,943 favorites.

Description (written by the developer; not a statement by this register)

🔪 Grab the Knife ⚡ 15 Players, 1 Knife, grab it first! 🔥 Be the first to grab the knife! 🕒 You have 15 seconds to eliminate someone! 💵 Get money to buy crates and get skins! 🏆 Be the last one standing to win! CONTROLS: RUN - Left Shift / L3 SWING - Left Click / R2 CROUCH - C / Button B / Button O INSPECT - G / DPad Down Tags: minigame, fun, pvp, multiplayer, knife, easy, obby, simulator, stab or die, mobile, pc, xbox

Last updated by the developer 3 Aug 2026, 23:41 UTC.

29
playing (measured 10 Aug 2026, 14:22 UTC)
5,183,615
lifetime visits
74%
liked (8,876 👍 / 3,047 👎)
360,430
favourites (69.5 per 1k visits)
3 February 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:2217first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Divine Fate Pack!
449 R$
Ice Pack!
399 R$
Matrix Pack
399 R$
Flame Pack
399 R$
VIP
249 R$
Ability Slot 3
199 R$
2x Money
159 R$
Ability Slot 2
99 R$
Skip Rolls
49 R$
Starter Pack
24 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

7414 August 2026 — 74 % liked24 August 2026 — 74 % liked3 September 2026 — 74 % liked13 September 2026 — 74 % liked23 September 2026 — 74 % liked3 October 2026 — 74 % liked13 October 2026 — 74 % liked23 October 2026 — 74 % liked2 November 2026 — 74 % liked14 August 20262 November 2026
9 measurements spanning 80 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 73–75 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Nov 2026, 01:3474no change
23 Oct 2026, 01:3374no change
13 Oct 2026, 01:3274no change
3 Oct 2026, 01:3074no change
23 Sept 2026, 01:2274no change
13 Sept 2026, 01:2174no change
3 Sept 2026, 01:2074no change
24 Aug 2026, 01:1974no change
14 Aug 2026, 01:1974first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.