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Jump Into Mi Gatito

Jump Into Mi Gatito

A Roblox experience owned by Snowflake Games Studios.

Social & hangoutENbrainrotsocialjumping

Jump Into Mi Gatito is a social-hangout experience created on 2026-02-03. The game has accumulated 794,381 lifetime visits and 104,981 favorites. Currently, zero users are playing. The title holds a 69% like percentage based on user ratings.

Description (written by the developer; not a statement by this register)

Welcome to Jump Into Mi Gatito! Jump on top of your friends to meet Mi Gatito the brainrot!

Last updated by the developer 3 Feb 2026, 03:52 UTC.

0
playing (measured 10 Aug 2026, 14:06 UTC)
794,381
lifetime visits
68%
liked (215 👍 / 101 👎)
105,308
favourites (132.6 per 1k visits)
3 February 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:060first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Grapple Hook!
199 R$
Flying Carpet!
19 R$
Gravity Coil!
8 R$
Sword!
8 R$
Wall Builder!
6 R$
Slap Hand!
6 R$
Speed Coil!
6 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome613,196 · 88.9% win
First Win! · progression59,067 · 8.9% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

686968.514 August 2026 — 69 % liked24 August 2026 — 69 % liked23 September 2026 — 69 % liked3 October 2026 — 68 % liked13 October 2026 — 68 % liked14 August 202613 October 2026
5 measurements spanning 60 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 68–69 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
13 Oct 2026, 20:3168no change
3 Oct 2026, 20:3168-1
23 Sept 2026, 20:3069no change
24 Aug 2026, 17:3069no change
14 Aug 2026, 17:2169first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.