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[NEW] TEMPLE RUN

[NEW] TEMPLE RUN

A Roblox experience owned by YOUTH PROJECT.

AdventureIDendless runnertempleobstacle avoidance

Description (written by the developer; not a statement by this register)

Temple Run berlatar di sebuah kuil kuno berbahaya yang tersembunyi di tengah hutan lebat. Pemain memulai petualangan setelah mengambil artefak terkutuk, lalu harus berlari mencari jalan keluar dari hutan dan kuil yang penuh ancaman. Sepanjang perjalanan, pemain melewati berbagai area menegangkan seperti: Lorong kuil sempit dengan dinding batu retak Jembatan kayu rapuh di atas jurang dalam Tikungan tajam di tepi tebing Area hutan berkabut dengan akar pohon besar menghalangi jalan Tangga batu tua yang mengarah ke gerbang utama Setiap jalur dipenuhi rintangan mematikan seperti jebakan runtuhan batu, celah tanah terbuka, serta kejaran makhluk penjaga kuil. Pemain harus melompat, bergeser, dan berbelok dengan cepat agar tidak terjatuh atau tertangkap. Berbeda dari versi tanpa akhir, map ini memiliki tujuan utama, yaitu menemukan dan mencapai gerbang keluar dari kawasan kuil dan hutan terlarang. Semakin mendekati akhir, jalur menjadi lebih sempit, jebakan semakin cepat muncul, dan su

Last updated by the developer 16 Jul 2026, 06:42 UTC.

0
playing (measured 11 Aug 2026, 03:05 UTC)
6,236
lifetime visits
68%
liked (28 👍 / 13 👎)
44
favourites (7.1 per 1k visits)
3 February 2026
created (per Roblox)

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Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 03:050first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP TEMPLE
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

6817 August 2026 — 68 % liked6 October 2026 — 68 % liked17 August 20266 October 2026
2 measurements spanning 50 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 67–69 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
6 Oct 2026, 20:3868no change
17 Aug 2026, 18:2368first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.