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PEEL IT!

PEEL IT!

A Roblox experience owned by cvbelex.

MinigamesEN1v1 PvPArcadeCasual

PEEL IT! is a minigame experience created on 2026-02-03. It currently has 0 players online. The title has accumulated 3,868,077 lifetime visits and 6,988 favorites. User engagement metrics show a 59% like percentage. The game features 1v1 PvP duels involving fruit peeling mechanics with unlockable cosmetic items.

Description (written by the developer; not a statement by this register)

🥕🍌 PEEL IT! 🍉🥒 Fast hands. Clean cuts. No excuses. Jump into quick 1v1 PvP duels where you face your opponent head-to-head and peel for glory. Each round a random fruit or veggie appears - banana, carrot, cucumber, watermelon, eggplant, pineapple. You get exactly 5 swipes with your peeler. Winner = highest % peeled. Win matches to unlock: 🪒 Peeler skins (scalpel → spatula → chainsaw) 🛋️ Lobby seats (bean bag → toilet → throne) 💰 Coins & Wins Ready to out-peel everyone? Press Play.

Last updated by the developer 27 Jul 2026, 19:58 UTC.

0
playing (measured 10 Aug 2026, 14:05 UTC)
3,868,077
lifetime visits
57%
liked (2,658 👍 / 1,971 👎)
6,985
favourites (1.8 per 1k visits)
3 February 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:050first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
99 R$
Super Table
59 R$
2x Wins
49 R$
2x Cash
39 R$
2x Luck
29 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome2,117,414 · 0.00% win
First Win · progression1,180,814 · 0.00% win
Perfect Cut · other635,022 · 0.00% win
Streak 3 · other260,627 · 0.00% win
Robber · other2,686 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

57595814 August 2026 — 59 % liked24 August 2026 — 58 % liked3 September 2026 — 57 % liked14 August 20263 September 2026
3 measurements spanning 20 days, net -2. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 57–59 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 03:3757-1
24 Aug 2026, 03:3658-1
14 Aug 2026, 03:3559first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.