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Slap or DIe!

Slap or DIe!

A Roblox experience owned by Last Slap Standing.

MinigamesENslap mechanicsurvivalbattle pass

Slap or DIe! is a Roblox experience created on 2026-02-03. It has accumulated 1,782,260 lifetime visits and holds 3,119 favorites. The title maintains a 68% like percentage. Currently, zero players are active. The game does not have an assigned genre category. Tags include survival, PvP, and multiplayer elements.

Description (written by the developer; not a statement by this register)

⬇️ HOW TO PLAY ⬇️ ⚡ ONE RANDOM PLAYER BECOMES THE SLAPPER Run to SURVIVE and DO NOT let the Slapper catch you. 💨 Upgrade your speed to escape faster. ✨ Earn Cash and unlock Battle Pass rewards. 🏆 Be the last player standing. Tags: slap, survival, pvp, multiplayer, minigame, battle pass, speed, upgrades, mobile, pc, xbox

Last updated by the developer 28 Jul 2026, 22:27 UTC.

0
playing (measured 10 Aug 2026, 15:08 UTC)
1,782,260
lifetime visits
68%
liked (1,799 👍 / 831 👎)
3,117
favourites (1.7 per 1k visits)
3 February 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:080first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

2x Cash
79 R$
Starter Pack
9 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to Slap or Die! · welcome1,080,061 · 0.00% win
First Win! · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

6814 August 2026 — 68 % liked3 September 2026 — 68 % liked14 August 20263 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 67–69 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 13:0768no change
14 Aug 2026, 10:3768first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.