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☠️The Scary Elevator☠️ [HELLO NEIGHBOR]

☠️The Scary Elevator☠️ [HELLO NEIGHBOR]

A Roblox experience owned by Litrex's Stuff.

HorrorENhorrorsurvivalhello neighbor

The Scary Elevator [HELLO NEIGHBOR] is a horror experience created on 2026-02-03. It records 651,346 lifetime visits and 161 concurrent players. The title holds 70,214 favorites with a 79% like percentage. Published on 2026-02-14, the game features updated physics and lighting alongside characters from Hello Neighbor and The Exorcist Bedroom.

Description (written by the developer; not a statement by this register)

Welcome to the Horror Elevator! Survive killers, get points, and much more! ⭐Like & Favourite the game for more updates⭐ 👻How many floors can you survive?👻 ======================================= Officially published on 14th February 2026 Server Shutdown = Update Private Servers are free for everyone! Warning: Bugs may occur, report them in our group and we'll try to fix it. Version 0.4.3 -updated old r6 physics -updated lighting -added Hello Neighbor -added Bloody mary -added The Exorcist Bedroom -added vip tag for vip gamepass owners -elevator floors now no longer appear twice in a row ======================================= Survive ; Obby ; Survival ; Killer ; Elevator ; Horror ; Scary Elevator ; insane elevator ; steal a brainrot ; TreeHouse ;Tree house ; AI ; AI test ; the mimic ; jeff the killer ; slenderman ; scp ; scp 096 ; scp 173 ; Baldis basics ; creepypasta ; the scary elevator ; scary elevator ; creepy elevator ; classic ; area 51 ; Nostalgia ; Nostalgic

Last updated by the developer 14 Aug 2026, 17:03 UTC.

92
playing (measured 21 Aug 2026, 22:50 UTC)
688,081
lifetime visits
86%
liked (1,357 👍 / 230 👎)
104,011
favourites (151.2 per 1k visits)
3 February 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

92161126.519 August 2026 — 161 players21 August 2026 — 103 players21 August 2026 — 106 players21 August 2026 — 92 players19 August 202621 August 2026
4 measurements spanning 2 days, net -69. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 82–171 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
21 Aug 2026, 22:5092-14
21 Aug 2026, 21:50106+3
21 Aug 2026, 20:54103-58
19 Aug 2026, 13:31161first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
250 R$
Rainbow Carpet
199 R$
Big Donation💵
100 R$
Boombox
100 R$
Medium Donation
50 R$
Small Donation
10 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome701,872 · 93.8% win
Farmer's Lost Light · collection63,805 · 2.9% win
Met the owner! · social21,379 · 2.2% win
The Bottom... · progression19,329 · 0.00% win
Return to the Elevator · secret17,073 · 4.5% win
Bendy plushie! · collection16,001 · 4.3% win
The Eight Pages · collection83 · 0.10% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

798682.519 August 2026 — 79 % liked21 August 2026 — 79 % liked21 August 2026 — 79 % liked21 August 2026 — 79 % liked29 August 2026 — 81 % liked8 September 2026 — 82 % liked18 September 2026 — 83 % liked28 September 2026 — 84 % liked8 October 2026 — 85 % liked18 October 2026 — 85 % liked28 October 2026 — 86 % liked19 August 202628 October 2026
11 measurements spanning 70 days, net +7. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 78–87 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
28 Oct 2026, 13:3386+1
18 Oct 2026, 13:3385no change
8 Oct 2026, 13:3385+1
28 Sept 2026, 13:3384+1
18 Sept 2026, 13:3283+1
8 Sept 2026, 13:3282+1
29 Aug 2026, 13:3281+2
21 Aug 2026, 22:5079no change
21 Aug 2026, 21:5079no change
21 Aug 2026, 20:5479no change
19 Aug 2026, 13:3179first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.

Community wiki

the-scary-elevator.fandom.com2 active editors · 4,309 edits
232 articles

A fan-maintained encyclopedia this game has grown — measured from Fandom’s API. Not affiliated with Fandom.