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☠️The Scary Elevator☠️ [HELLO NEIGHBOR]

☠️The Scary Elevator☠️ [HELLO NEIGHBOR]

A Roblox experience owned by Litrex's Stuff.

HorrorENhorrorsurvivalhello neighbor

The Scary Elevator [HELLO NEIGHBOR] is a horror experience created on 2026-02-03. It records 651,346 lifetime visits and 161 concurrent players. The title holds 70,214 favorites with a 79% like percentage. Published on 2026-02-14, the game features updated physics and lighting alongside characters from Hello Neighbor and The Exorcist Bedroom.

Description (written by the developer; not a statement by this register)

Welcome to the Horror Elevator! Survive killers, get points, and much more! ⭐Like & Favourite the game for more updates⭐ 👻How many floors can you survive?👻 ======================================= Officially published on 14th February 2026 Server Shutdown = Update Private Servers are free for everyone! Warning: Bugs may occur, report them in our group and we'll try to fix it. Version 0.4.3 -updated old r6 physics -updated lighting -added Hello Neighbor -added Bloody mary -added The Exorcist Bedroom -added vip tag for vip gamepass owners -elevator floors now no longer appear twice in a row ======================================= Survive ; Obby ; Survival ; Killer ; Elevator ; Horror ; Scary Elevator ; insane elevator ; steal a brainrot ; TreeHouse ;Tree house ; AI ; AI test ; the mimic ; jeff the killer ; slenderman ; scp ; scp 096 ; scp 173 ; Baldis basics ; creepypasta ; the scary elevator ; scary elevator ; creepy elevator ; classic ; area 51 ; Nostalgia ; Nostalgic

Last updated by the developer 14 Aug 2026, 17:03 UTC.

92
playing (measured 21 Aug 2026, 22:50 UTC)
688,081
lifetime visits
85%
liked (1,285 👍 / 221 👎)
103,639
favourites (150.6 per 1k visits)
3 February 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

92161126.519 August 2026 — 161 players21 August 2026 — 103 players21 August 2026 — 106 players21 August 2026 — 92 players19 August 202621 August 2026
4 measurements spanning 2 days, net -69. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 82–171 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
21 Aug 2026, 22:5092-14
21 Aug 2026, 21:50106+3
21 Aug 2026, 20:54103-58
19 Aug 2026, 13:31161first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
250 R$
Rainbow Carpet
199 R$
Boombox
100 R$
Big Donation💵
100 R$
Medium Donation
50 R$
Small Donation
10 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome681,202 · 100.0% win
Farmer's Lost Light · collection63,160 · 13.5% win
Met the owner! · social20,601 · 6.3% win
The Bottom... · progression19,329 · 0.00% win
Return to the Elevator · secret16,074 · 5.0% win
Bendy plushie! · collection15,335 · 3.6% win
The Eight Pages · collection63 · 0.10% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

79858219 August 2026 — 79 % liked21 August 2026 — 79 % liked21 August 2026 — 79 % liked21 August 2026 — 79 % liked29 August 2026 — 81 % liked8 September 2026 — 82 % liked18 September 2026 — 83 % liked28 September 2026 — 84 % liked8 October 2026 — 85 % liked18 October 2026 — 85 % liked19 August 202618 October 2026
10 measurements spanning 60 days, net +6. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 78–86 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
18 Oct 2026, 13:3385no change
8 Oct 2026, 13:3385+1
28 Sept 2026, 13:3384+1
18 Sept 2026, 13:3283+1
8 Sept 2026, 13:3282+1
29 Aug 2026, 13:3281+2
21 Aug 2026, 22:5079no change
21 Aug 2026, 21:5079no change
21 Aug 2026, 20:5479no change
19 Aug 2026, 13:3179first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.

Community wiki

the-scary-elevator.fandom.com2 active editors · 4,309 edits
232 articles

A fan-maintained encyclopedia this game has grown — measured from Fandom’s API. Not affiliated with Fandom.