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Punch Walls for Brainrots

Punch Walls for Brainrots

A Roblox experience owned by Ribbyte.

TycoonENincrementalclickermeme

Punch Walls for Brainrots is a tycoon experience created on 2026-02-03. The game has recorded 1,571,563 lifetime visits and 107,601 favorites. It maintains a 97% like percentage. Currently, zero users are playing the experience.

Description (written by the developer; not a statement by this register)

Welcome to Punch Walls for Brainrots! 👊🧠 🧱 Smash through walls to unlock new zones! 💥 Upgrade your punch power to break tougher barriers! 🧠 Grab Brainrots hiding behind the walls! 🏃 Carry them back to your base and turn them into cash! 💰 Upgrade your Brainrots to boost your income! 🔥 Use your earnings to buy more damage and reach even stronger areas! You earn cash offline so come back tomorrow for 💸

Last updated by the developer 5 Jun 2026, 19:54 UTC.

0
playing (measured 10 Aug 2026, 18:46 UTC)
1,571,563
lifetime visits
97%
liked (3,400 👍 / 91 👎)
107,604
favourites (68.5 per 1k visits)
3 February 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 18:460first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

2x Cash
285 R$
VIP
215 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

9714 August 2026 — 97 % liked3 September 2026 — 97 % liked13 September 2026 — 97 % liked23 September 2026 — 97 % liked3 October 2026 — 97 % liked13 October 2026 — 97 % liked23 October 2026 — 97 % liked14 August 202623 October 2026
7 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 96–98 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 14:3397no change
13 Oct 2026, 14:3197no change
3 Oct 2026, 14:3097no change
23 Sept 2026, 14:2397no change
13 Sept 2026, 14:1597no change
3 Sept 2026, 14:0897no change
14 Aug 2026, 11:4997first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.