PURSUIT
A Roblox experience owned by NostalgicGames Studio.
RoleplayENchasecop vs stealerskins
Description (written by the developer; not a statement by this register)
⚔️ Choose your side, cop or stealer and jump into intense chases where every second counts. Catch stealers as a cop, or out run them as the stealer. Collect coins during each match to unlock unique skins and stand out in every chase! Can you win? 🚓 Catch or escape your opponents in intense chases, collect coins, and fight to win every round! 🔥 Unlock a huge variety of unique and fun skins. 🏆 Level up fast and climb the global leaderboard.
Last updated by the developer 12 Aug 2026, 00:48 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 12 Aug 2026, 00:53 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 28 Aug 2026, 14:49 | 78 | -4 |
| 18 Aug 2026, 14:34 | 82 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.