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PURSUIT

PURSUIT

A Roblox experience owned by NostalgicGames Studio.

RoleplayENchasecop vs stealerskins

Description (written by the developer; not a statement by this register)

⚔️ Choose your side, cop or stealer and jump into intense chases where every second counts. Catch stealers as a cop, or out run them as the stealer. Collect coins during each match to unlock unique skins and stand out in every chase! Can you win? 🚓 Catch or escape your opponents in intense chases, collect coins, and fight to win every round! 🔥 Unlock a huge variety of unique and fun skins. 🏆 Level up fast and climb the global leaderboard.

Last updated by the developer 12 Aug 2026, 00:48 UTC.

2
playing (measured 12 Aug 2026, 00:53 UTC)
2,559
lifetime visits
78%
liked (32 👍 / 9 👎)
129
favourites (50.4 per 1k visits)
3 February 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 00:530first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
499 R$
2x Coins
379 R$
X2 Level
299 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Thanks for playing! · welcome28,485 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

78828018 August 2026 — 82 % liked28 August 2026 — 78 % liked18 August 202628 August 2026
2 measurements spanning 10 days, net -4. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 77–83 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
28 Aug 2026, 14:4978-4
18 Aug 2026, 14:3482first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.