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Monster Mayhem

Monster Mayhem

A Roblox experience owned by OG Game 2017.

Description (written by the developer; not a statement by this register)

BETA TEST In this game you are a Monster and your point is to destroy and kill everythings, This is a Unofficial remake Of the Old Godzilla Simulator Game Original game made By : Matsushima

Last updated by the developer 10 Aug 2026, 18:26 UTC.

1
playing (measured 15 Aug 2026, 08:01 UTC)
11,667
lifetime visits
97%
liked (188 👍 / 6 👎)
206
favourites (17.7 per 1k visits)
3 February 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
15 Aug 2026, 08:010first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

X2 Points
699 R$
First Exclusiv Arms
399 R$
Wings
349 R$
Material Personalisation
99 R$
Auto Attack
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

YOU PLAYED MONSTER MAYHEM · welcome2,465 · 0.00% win
OG · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9716 August 2026 — 97 % liked26 August 2026 — 97 % liked16 August 202626 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 96–98 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
26 Aug 2026, 21:4797no change
16 Aug 2026, 21:4697first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.