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[⚔️] Battle A Brainrot!

[⚔️] Battle A Brainrot!

A Roblox experience owned by b[r]ainrots.

SimulatorENbrainrotcollectionidle

[⚔️] Battle A Brainrot! is a simulator experience created on 2026-02-03. It has recorded 2,721,028 lifetime visits and currently has 5 players online. The game holds 6,695 favorites and maintains a 92% like percentage. Players engage in capturing and training Brainrots to build teams and generate money.

Description (written by the developer; not a statement by this register)

🗣️ Welcome to Battle A Brainrot! 👍 Like the game & join the group for rewards! ⚔️ How to Play 🧠 Battle wild Brainrots to capture them 🎒 Buy items from shops to help you in battle 🏠 Place Brainrots in your plot to generate money 📈 Level up your Brainrots to make them stronger 🔥 Build a powerful team and defeat tougher Brainrots Collect, train, and grow your Brainrot army to become the ultimate Brainrot Battler. 💸Earn money offline! 💻 Supports Desktop, Mobile & Tablet, and Console

Last updated by the developer 27 Jul 2026, 16:51 UTC.

5
playing (measured 10 Aug 2026, 17:03 UTC)
2,721,028
lifetime visits
92%
liked (6,029 👍 / 510 👎)
6,778
favourites (2.5 per 1k visits)
3 February 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 17:036first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

2x Battle Speed
399 R$
+150 Backpack Space
299 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome To Battle A Brainrot! · welcome1,080,925 · 100.0% win
Defeat Gym Owner Jules · progression209,185 · 8.6% win
Defeat Gym Owner The King · progression92,763 · 17.1% win
Defeat Gym Owner Snake · progression63,705 · 14.3% win
Defeat Gym Owner Myth · progression46,360 · 14.3% win
Defeat Gym Owner Archy · progression2,166 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9214 August 2026 — 92 % liked24 August 2026 — 92 % liked3 September 2026 — 92 % liked13 September 2026 — 92 % liked23 September 2026 — 92 % liked3 October 2026 — 92 % liked13 October 2026 — 92 % liked14 August 202613 October 2026
7 measurements spanning 60 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 91–93 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
13 Oct 2026, 06:5292no change
3 Oct 2026, 06:5192no change
23 Sept 2026, 06:5092no change
13 Sept 2026, 06:4992no change
3 Sept 2026, 06:4892no change
24 Aug 2026, 06:4892no change
14 Aug 2026, 06:4792first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.