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[❗]  ¡Escape Tsunami For Memes!

[❗] ¡Escape Tsunami For Memes!

A Roblox experience owned by Temz Studios.

TycoonENmemetycoonsurvival

Description (written by the developer; not a statement by this register)

🌊 Welcome to Escape Tsunami For Memes! 😂🏃‍♂️ The ultimate meme survival adventure Collect. Upgrade. Survive. Get rich with MEMES. How to play: 📥 Hunt and collect crazy, funny, and rare meme characters 🏃‍♂️ Run from giant meme tsunamis and survive the chaos 💸 Place your memes on plots to generate money automatically 🤑 Sell or upgrade them to earn even more cash ⚡ Increase your speed to reach new zones and escape bigger waves 🏗️ Expand your base to unlock more slots for extra memes 🎭 Discover epic, legendary, and cursed meme drops ♻️ Rebirth for huge multipliers and faster progression Offline rewards: 💤 Your memes keep making money even when you’re away Become the richest meme collector and outrun every disaster 🚀

Last updated by the developer 9 Feb 2026, 02:04 UTC.

0
playing (measured 13 Aug 2026, 16:16 UTC)
309
lifetime visits
58%
liked (7 👍 / 5 👎)
3
favourites (9.7 per 1k visits)
4 February 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
13 Aug 2026, 16:160first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

150
150 R$
Happy Steak
60 R$
100k Cash
50 R$
Slot Machine
40 R$
VIP
40 R$
¡Comandos Administrador!
30 R$
Pro Pack
29 R$
Starter Pack
14 R$
Kiten
5 R$
Papi Micky
5 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome48 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.