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THE PRESSURE HAS INCREASED

THE PRESSURE HAS INCREASED

A Roblox experience owned by Nova6767.

Social & hangoutENcyberpunknightlifepool

Description (written by the developer; not a statement by this register)

✨ WELCOME TO THE NOVA PRESSURE EXPERIENCE! ✨ What a joy to see you here! You have just entered the ultimate meeting point. At NOVA, you don't just play - you live the future! Make yourself comfortable, bring your friends, and enjoy an atmosphere designed especially for you. EXPLORE THE NOVA LEVEL: 🔥 The Beat: Dominate the dance floor with the best nightlife atmosphere. 💎 Relax Zone: Unwind in our luxurious pool with stunning views. 🌌 Total Immersion: Cyberpunk aesthetics with high-fidelity visual effects. 🚀 Grow the community! Press 'Like' 👍 and 'Favorite' ⭐ if you like what you see

Last updated by the developer 16 Oct 2026, 14:21 UTC.

0
playing (measured 23 Oct 2026, 03:45 UTC)
10,606
lifetime visits
96%
liked (48 👍 / 2 👎)
46
favourites (4.3 per 1k visits)
4 February 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
23 Oct 2026, 03:450first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Dark Sword
1,000,000 R$
Orange Sword
1,000,000 R$
MENSAJES
600 R$
VIP+
299 R$
VIP
229 R$
ACCESORIOS
200 R$
ANGEL SWORD
180 R$
Golden Sword
180 R$
Purple Sword
180 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

⭐Conociste Al Creador⭐ · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.