[UPD] Don’t Wake Up Goku!
A Roblox experience owned by Multiversal_Studios_.
SimulatorENAnime CrossoverStealth/SneakOffline Earnings
Description (written by the developer; not a statement by this register)
Sneak in… steal the Anime Characters… and don’t wake Goku 😴⚠️ Move carefully 🤫 grab valuable spawns 💎 and escape before the chase begins 🏃♂️💨 🧬 Secret server-wide events every 30 minutes 🌌 Limited-time mutated characters 💸 Earn money even while offline 🎁 Trade & gift with friends 🔥 New characters added regularly When something rare appears… the whole server knows 👁️ Stay quiet. Stay smart. Tags: Anime, Don’t Wake, Dont Wake The Anime, Stealth, Sneak, Don’t Steal, Brainrot, 67, Trading, Simulator, Event Game, Mutation, Limited Event, Multiplayer, Jujutsu Kaisen, Gojo, Dragon Ball, One Punch Man, Demon Slayer
Last updated by the developer 27 Jul 2026, 18:21 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 17:31 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 25 Aug 2026, 06:37 | 76 | no change |
| 15 Aug 2026, 06:36 | 76 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.