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Green Light for Brainrots!

Green Light for Brainrots!

A Roblox experience owned by Exponential Growth.

SimulatorENbrainrotcatchertycoon

Description (written by the developer; not a statement by this register)

Welcome to Green Light for Brainrots! 🧠 Run around the map and catch Brainrots! 🔥 Be careful! Don't move when the light is red!🚫 Upgrade your Brainrots to earn more money! 💸 Upgrade your base to unlock Brainrot slots!🏗️ Like the game and join the group for NEW UPDATES! 👍

Last updated by the developer 15 Jun 2026, 13:14 UTC.

0
playing (measured 11 Aug 2026, 12:48 UTC)
314,392
lifetime visits
94%
liked (583 👍 / 39 👎)
959
favourites (3.1 per 1k visits)
4 February 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 12:484first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Super Speed Boost
299 R$
VIP
199 R$
Speed Boost
199 R$
2x Money
199 R$
2x Rebirth
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

! · other168,560 · 100.0% win
P · other168,521 · 100.0% win
O · other168,509 · 100.0% win
T · other168,458 · 100.0% win
S · other168,418 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9415 August 2026 — 94 % liked25 August 2026 — 94 % liked15 August 202625 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 93–95 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Aug 2026, 01:0394no change
15 Aug 2026, 00:4894first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.