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[🏠] Agus's Boarding House Security!

[🏠] Agus's Boarding House Security!

A Roblox experience owned by Sobad Studio.

RoleplayENsimulationindonesianstory-driven

[🏠] Agus's Boarding House Security! is a roleplay experience created on 2026-02-04. It has accumulated 13,224,840 lifetime visits and 302,903 favorites. Currently, 764 users are playing. The game holds a 96% like percentage. Players assume the role of a security guard managing a boarding house in a Southeast Asian setting.

Description (written by the developer; not a statement by this register)

🏠 Welcome to Agus's Boarding House (as known as Kos Agus)! 🏠 You've been hired by Agus as a new Security Guard in the Boarding House! 📍 This game takes place in a classic Indonesian & Southeast Asian neighborhood. Do you think you have what it takes to manage the boarding house? 📈 Maintain the Boarding House's Reputation (DO NOT DESTROY THE REPUTATION) ✋ Treat all the tenants with respect 🫴 Help the tenants who need your help 🥷 Protect the Boarding House from thieves 📜 There are 12 UNIQUE endings you could get! - Every action you took leads to a different path. 🤫 - Can you unlock them all? 🤔 🌟 Special thanks to: - @matewgaming — Modeler, Animator, & Visuals 🎨 - @rippersrichs — Main Character's Dub, Story Writer & Lore Master ✍️ - @kingmr_gt1 — Agus's Dub, Lead Developer & Systems 💻 (Give them a follow to show some love! 💖) 👍 Like and Favorite the game for future updates!

Last updated by the developer 13 Aug 2026, 05:31 UTC.

33
playing (measured 21 Aug 2026, 20:54 UTC)
13,473,702
lifetime visits
95%
liked (8,657 👍 / 414 👎)
370,520
favourites (27.5 per 1k visits)
4 February 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

33742387.510 August 2026 — 742 players21 August 2026 — 33 players10 August 202621 August 2026
2 measurements spanning 11 days, net -709. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
21 Aug 2026, 20:5433-709
10 Aug 2026, 14:15742first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

[⭐] 2x Reputation!
199 R$
[💵] 2x Cash!
159 R$
[🤙] Fast Hand!
159 R$
8 Players Slot!
159 R$
Better Sprint ++
79 R$
[🍌] Banana Slip Tool
59 R$
[📕] Endings Book!
59 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Security Candidate! · other6,296,173 · 100.0% win
New Security! · other4,986,417 · 100.0% win
Poisoned Ending! · progression1,135,847 · 20.3% win
Mysterious Package Ending! · progression943,315 · 15.6% win
Electrocuted Ending! · progression782,300 · 15.8% win
Nexus - Windah Basudara! · other654,623 · 11.2% win
Nexus - MiawAug! · other618,884 · 12.0% win
Nexus - Reza Arap! · other602,602 · 11.5% win
Nexus - Bigmo! · other594,851 · 10.7% win
Nexus - Flamingo! · other591,303 · 11.7% win
Nexus - Lutfi Halim! · other574,731 · 12.5% win
Nexus - Dr Tirta! · other553,125 · 10.3% win
Nexus - Japanese Man! · other550,785 · 10.6% win
Nexus - Robby! · other547,569 · 12.0% win
Faint Ending! · progression547,002 · 11.5% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

959695.513 August 2026 — 96 % liked21 August 2026 — 96 % liked23 August 2026 — 96 % liked2 September 2026 — 96 % liked12 September 2026 — 96 % liked22 September 2026 — 96 % liked2 October 2026 — 96 % liked12 October 2026 — 95 % liked22 October 2026 — 95 % liked13 August 202622 October 2026
9 measurements spanning 70 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 95–96 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
22 Oct 2026, 19:0295no change
12 Oct 2026, 18:5395-1
2 Oct 2026, 18:5196no change
22 Sept 2026, 18:4896no change
12 Sept 2026, 18:4796no change
2 Sept 2026, 18:4796no change
23 Aug 2026, 18:4696no change
21 Aug 2026, 20:5496no change
13 Aug 2026, 18:4696first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.