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[BIG UPD] +1 Aura Climb Escape

[BIG UPD] +1 Aura Climb Escape

A Roblox experience owned by Geh Studios.

Clicker & idleENclimbingaura collectionescape

Description (written by the developer; not a statement by this register)

Welcome to 🔥+1 Aura Climb Escape! How to Play: 🧗 Climb the ladders as far as you can 😂 Collect Wins to discover new WORLDS 🍀 The further you climb, the more AURA you gain! 💸 Get Better AURAS to gain AURA FASTER ⚡ Gain AURA to climb FASTER Join our group and like our game, please!

Last updated by the developer 19 Jun 2026, 14:45 UTC.

0
playing (measured 10 Aug 2026, 14:20 UTC)
407,275
lifetime visits
94%
liked (1,134 👍 / 69 👎)
68,288
favourites (167.7 per 1k visits)
4 February 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:200first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Lunar : Prisma Aura [x32.5K]
749 R$
Planetarium Aura [25K]
529 R$
Prisma Aura [20K]
429 R$
Crescentia Aura [10K]
299 R$
Arachnid Aura [2.5K]
179 R$
Scorch Aura [1K]
129 R$
2x Climb Speed
89 R$
V.I.P
67 R$
Auto Rebirth
49 R$
Auto Climb
29 R$
[OP] Starter Pack
29 R$
4x Aura!
25 R$
2x Aura!
3 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome216,794 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9414 August 2026 — 94 % liked24 August 2026 — 94 % liked4 September 2026 — 94 % liked14 August 20264 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 93–95 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
4 Sept 2026, 00:5094no change
24 Aug 2026, 22:5394no change
14 Aug 2026, 22:4694first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.