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[V4 REMAKE] Gang Arena

[V4 REMAKE] Gang Arena

A Roblox experience owned by Danoninho Studio.

Fighting & PvPENarenaganganime

Description (written by the developer; not a statement by this register)

⚔️ Gang Arena Awaken your hidden power and enter a battlefield where only the strongest survive. Unleash devastating abilities, clash against rival players, and fight for control over strategic zones across the map. Capture territories to unlock exclusive rewards and strengthen your Gang’s dominance. Form alliances. Betray enemies. Rise through intense tournaments and prove your Gang is the true ruler of the Arena. ⚡ Unique anime-inspired powers! 🏴 Control zones and gain powerful rewards! 🔥 Real-time battles against other players! 🏆 Competitive Gang tournaments! Power decides everything. Will your Gang rise… or fall?

Last updated by the developer 8 Aug 2026, 23:20 UTC.

0
playing (measured 10 Aug 2026, 16:07 UTC)
34,763
lifetime visits
86%
liked (63 👍 / 10 👎)
36
favourites (1.0 per 1k visits)
4 February 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:070first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

2x Coins
400 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

86888716 August 2026 — 88 % liked25 October 2026 — 86 % liked16 August 202625 October 2026
2 measurements spanning 70 days, net -2. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 86–88 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Oct 2026, 04:0086-2
16 Aug 2026, 02:4788first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.