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[⭐NEW] Impossible Twisted Chart Difficulty Obby

[⭐NEW] Impossible Twisted Chart Difficulty Obby

A Roblox experience owned by Openwire.

ObbyENdifficulty chartparkourhardcore

Description (written by the developer; not a statement by this register)

🔥USE CODE: RELEASE🔥 [🌪️] GAME Description: Push your skills to the limit as you take on challenging twists, difficult obstacles, and increasingly harder stages. 🏃 [ < / > ] - Change checkpoints [R] - Reset back to your chosen checkpoint [🎁] JOIN THE GROUP FOR REWARDS: https://www.roblox.com/communities/118243190/zephyrs-bank#!/about [❤️] THANKS: IncryptedData, Saif, munkidonkie, BurntPages, 3katW, Mysumye [📌] TAGS: Obby But, Hardest, Hardest Obby, Crashout, Hard, Nearly, Impossible, Platformer, Parkour, Impossible Obby, Wraparound, Wallhop, RAGE-QUIT, Difficulty Chart Obby, Difficult Obby, Obby But, Hardest, Hardest Obby, Crashout, Hard, Nearly, Impossible, Platformer, Parkour, Impossible Obby, RAGE-QUIT, NDCO3, Difficulty Chart Obby, Difficult Obby

Last updated by the developer 7 Aug 2026, 00:26 UTC.

0
playing (measured 12 Aug 2026, 02:32 UTC)
11,402
lifetime visits
62%
liked (33 👍 / 20 👎)
195
favourites (17.1 per 1k visits)
4 February 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 02:320first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Admin Commands
249 R$
VIP
129 R$
Gods Hand
129 R$
Rainbow Carpet
129 R$
Sword
79 R$
Laser!
79 R$
Radio Gamepass
79 R$
Speed Coil
59 R$
Gravity Coil
59 R$
Slap Hand!
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome9,186 · 0.00% win
Congratulations, you have beat baby mode! · progression413 · 0.00% win
Congratulations, you have beat very easy! · progression300 · 0.00% win
Congratulations, you have beat easy peasy! · progression204 · 0.00% win
Congratulations, you have beat casual! · progression127 · 0.00% win
Congratulations, you have beat normal! · progression111 · 0.00% win
Congratulations, you have beat tricky! · progression103 · 0.00% win
Congratulations, you have beat the obby! · progression98 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

626362.516 August 2026 — 63 % liked26 August 2026 — 62 % liked16 August 202626 August 2026
2 measurements spanning 10 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 62–63 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
26 Aug 2026, 22:0662-1
16 Aug 2026, 22:0563first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.