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Matching Outfits Kawaii / Emo

Matching Outfits Kawaii / Emo

A Roblox experience owned by Mirtz Lair.

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Description (written by the developer; not a statement by this register)

Welcome to Kawaii / Emo Matching Fits find the cutest / emo outfits to match and hang out with friends All in-game purchases are instantly added to your inventory Don’t forget to Like, Favorite, and Share the game to support All credits go to the original creators. If you want any item removed, please message us on the group wall and it will be taken down. Huge thanks to all UGC and clothing creators! Tags: Outfit Shop, Outfit Store, Kawaii, emo, matching, Outfit Ideas, Clean Fits,

Last updated by the developer 27 Feb 2026, 01:18 UTC.

0
playing (measured 14 Aug 2026, 17:49 UTC)
745
lifetime visits
100%
liked (12 👍 / 0 👎)
13
favourites (17.4 per 1k visits)
4 February 2026
created (per Roblox)

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Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
14 Aug 2026, 17:490first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Welcome To Marching Avatars Kawaii / Emo · welcome187 · 57.1% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

10020 August 2026 — 100 % liked30 August 2026 — 100 % liked20 August 202630 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 99–101 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
30 Aug 2026, 12:08100no change
20 Aug 2026, 09:36100first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.