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Mace Mayhem [🏆2V2 MODE🏆]

Mace Mayhem [🏆2V2 MODE🏆]

A Roblox experience owned by Nullnode.

Fighting & PvPEN2v2 combatmace weaponleaderboards

Mace Mayhem [🏆2V2 MODE🏆] is a fighting-pvp experience created on 2026-02-04. It records 107 concurrent players and 2,404,527 lifetime visits. The experience holds 4,775 favorites and maintains an 80% like percentage. It is categorized under the fighting-pvp genre within the Roblox platform index.

Description (written by the developer; not a statement by this register)

⚔️ Mace Mayhem ⚔️ Welcome to Mace Mayhem! Become the strongest, the richest, a leader, anything can be achieved! 🎁 Codes are posted on our official pages and in our community server! ⚠️ Notice: Mace Mayhem is an original fan-inspired experience and is not affiliated with, endorsed by, or sponsored by Mojang Studios or Microsoft. Minecraft and related trademarks are the property of their respective owners. 👍 Leave a like and favorite to support future updates! 🐞 Found a bug? Let us know in our community server.

Last updated by the developer 21 Aug 2026, 20:13 UTC.

59
playing (measured 21 Aug 2026, 20:54 UTC)
2,466,176
lifetime visits
79%
liked (2,112 👍 / 554 👎)
5,152
favourites (2.1 per 1k visits)
4 February 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

59776810 August 2026 — 77 players21 August 2026 — 59 players10 August 202621 August 2026
2 measurements spanning 11 days, net -18. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 56–80 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
21 Aug 2026, 20:5459-18
10 Aug 2026, 15:5377first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

MVP+
600 R$
2X Lightcores
250 R$
VIP
149 R$
Kill Sounds
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

798079.514 August 2026 — 80 % liked21 August 2026 — 80 % liked24 August 2026 — 80 % liked3 September 2026 — 79 % liked14 August 20263 September 2026
4 measurements spanning 20 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 79–80 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 11:0279-1
24 Aug 2026, 08:0680no change
21 Aug 2026, 20:5480no change
14 Aug 2026, 08:0680first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.