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Escape Tree For Brainrots

Escape Tree For Brainrots

A Roblox experience owned by Chop Labs.

TycoonENidlehorrormeme

Description (written by the developer; not a statement by this register)

Welcome to Escape Tree For Brainrots! 🌳 Climb the tree and dodge the climbing brainrots! 👽 Collect Brainrots and generate cash! 💵 Upgrade your Brainrots to earn more cash! 🏗️ Upgrade your base to unlock more slots and place extra Brainrots! 💤 Your Brainrots earn cash while OFFLINE! 👍 Like the game & join the group!

Last updated by the developer 16 Jul 2026, 19:19 UTC.

0
playing (measured 10 Aug 2026, 19:33 UTC)
125,443
lifetime visits
90%
liked (216 👍 / 24 👎)
8,189
favourites (65.3 per 1k visits)
4 February 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 19:330first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Auto Collect
59 R$
x2 Speed
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome87,410 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9015 August 2026 — 90 % liked25 August 2026 — 90 % liked15 August 202625 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 89–91 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Aug 2026, 09:0590no change
15 Aug 2026, 09:0290first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.