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Escape Police For Cars!

Escape Police For Cars!

A Roblox experience owned by Jelly Jump Studios.

ObbyENoffline earningssurvivalrebirth mechanic

Description (written by the developer; not a statement by this register)

👮 Escape Police For Cars 💤 Your Cars work OFFLINE and generate Cash! How to play: - Run from waves of Police to survive! 👮 - Collect cars, the farther you get, the better luck! ✨ - Earn Cash from your Cars! 💰 - Upgrade your speed to run faster! ⚡ - Rebirth to increase your multiplier! -Gain access to Secret Rooms! Watch out for the MEGA tsunami! 🌊 👍 Like the game and join the Jelly Jump Studios Group!

Last updated by the developer 26 Feb 2026, 03:22 UTC.

0
playing (measured 11 Aug 2026, 04:52 UTC)
89,002
lifetime visits
74%
liked (142 👍 / 50 👎)
1,115
favourites (12.5 per 1k visits)
5 February 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 04:520first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
99 R$
Pro Pack
59 R$
Starter Pack
19 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

10 Million Club! · other3,045 · 0.00% win
100 Million Club! · other1,825 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7415 August 2026 — 74 % liked4 September 2026 — 74 % liked14 September 2026 — 74 % liked15 August 202614 September 2026
3 measurements spanning 30 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 73–75 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
14 Sept 2026, 13:4974no change
4 Sept 2026, 13:4974no change
15 Aug 2026, 12:0774first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.