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Find The Siopao [ASMR🔎]

Find The Siopao [ASMR🔎]

A Roblox experience owned by Peak Towers Creations.

AdventureENhidden objectscollectathonexploration

Find The Siopao [ASMR🔎] is an adventure experience created on 2026-02-05. It has accumulated 1,355,030 lifetime visits and 60,621 favorites. Currently, zero users are playing. The game holds a 78% like percentage. Players explore maps to find hidden items and complete challenges within this genre.

Description (written by the developer; not a statement by this register)

🗺️ Explore the world and search for adorable Siopao hidden all around the map! ✨ Discover secret locations, solve fun challenges, and complete your Squishy Index as you collect every hidden Squishy! 🔎 Siopao are waiting to be found... do you have what it takes to collect them all? 🎮 Features: 🧸 Find 37 unique Siopao 🌎 Explore exciting maps full of secrets 🏆 Complete fun challenges 👥 Play with friends and hunt together ⭐ Unlock achievements and complete your collection 👍 Like the game if you enjoyed it! ⭐ Favorite to play again anytime! 🔔 Follow the game for future Siopao, maps, and updates! Tags: Find the Siopao, Squishy, Find the Dumpling, Find the Markers, Find the NeeDoH, NeeDoH, Hidden Objects, Collecting, Exploration, Adventure, Obby, Treasure Hunt, Puzzle, Secrets, Hidden Items, Collectathon, Roblox Adventure, Find the Items, Cute, Family Friendly

Last updated by the developer 27 Jul 2026, 16:27 UTC.

0
playing (measured 10 Aug 2026, 14:19 UTC)
1,355,030
lifetime visits
78%
liked (343 👍 / 96 👎)
60,662
favourites (44.8 per 1k visits)
5 February 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:191first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Magic Carpet
399 R$
VIP
299 R$
Jetpack
299 R$
Grappling Hook
199 R$
Slap Tool
100 R$
Super Coil
100 R$
World Pass
100 R$
Double Luck
99 R$
Gravity Coil
99 R$
Double Jump
59 R$
Invincibility
29 R$
Speed Coil
20 R$
Disable Pop-Ups
19 R$
StarterPack
10 R$
Fast Respawn
10 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome Boss! · welcome939,694 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7814 August 2026 — 78 % liked24 August 2026 — 78 % liked3 September 2026 — 78 % liked14 August 20263 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 77–79 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 15:1978no change
24 Aug 2026, 13:0778no change
14 Aug 2026, 13:0678first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.