Find The Siopao [ASMR🔎]
A Roblox experience owned by Peak Towers Creations.
AdventureENhidden objectscollectathonexploration
Find The Siopao [ASMR🔎] is an adventure experience created on 2026-02-05. It has accumulated 1,355,030 lifetime visits and 60,621 favorites. Currently, zero users are playing. The game holds a 78% like percentage. Players explore maps to find hidden items and complete challenges within this genre.
Description (written by the developer; not a statement by this register)
🗺️ Explore the world and search for adorable Siopao hidden all around the map! ✨ Discover secret locations, solve fun challenges, and complete your Squishy Index as you collect every hidden Squishy! 🔎 Siopao are waiting to be found... do you have what it takes to collect them all? 🎮 Features: 🧸 Find 37 unique Siopao 🌎 Explore exciting maps full of secrets 🏆 Complete fun challenges 👥 Play with friends and hunt together ⭐ Unlock achievements and complete your collection 👍 Like the game if you enjoyed it! ⭐ Favorite to play again anytime! 🔔 Follow the game for future Siopao, maps, and updates! Tags: Find the Siopao, Squishy, Find the Dumpling, Find the Markers, Find the NeeDoH, NeeDoH, Hidden Objects, Collecting, Exploration, Adventure, Obby, Treasure Hunt, Puzzle, Secrets, Hidden Items, Collectathon, Roblox Adventure, Find the Items, Cute, Family Friendly
Last updated by the developer 27 Jul 2026, 16:27 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 14:19 | 1 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 3 Sept 2026, 15:19 | 78 | no change |
| 24 Aug 2026, 13:07 | 78 | no change |
| 14 Aug 2026, 13:06 | 78 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.