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SpinBlade Knockout[Beta]

SpinBlade Knockout[Beta]

A Roblox experience owned by Knockout Inc.

Fighting & PvPENBeybladeKnockoutBattle Arena

SpinBlade Knockout[Beta] is a fighting-pvp Roblox experience created on 2026-02-05. The game currently has 10 players online. It has accumulated 1,504,587 lifetime visits and 19,226 favorites. User engagement metrics show a 91% like percentage. The experience is categorized under the fighting-pvp genre within the Roblox platform index.

Description (written by the developer; not a statement by this register)

Welcome to Beyblade Knockout! 🌀 Master your Beyblade and survive the ultimate knockout battles! Be the last one standing to win trophies! 🏆 Join our group for exclusive rewards and updates! ⭐ Inspired by the game: Knockout! 🐧

Last updated by the developer 8 Mar 2026, 12:09 UTC.

10
playing (measured 10 Aug 2026, 15:15 UTC)
1,504,587
lifetime visits
91%
liked (3,203 👍 / 304 👎)
19,403
favourites (12.9 per 1k visits)
5 February 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:158first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

3xOpen
19 R$
VIP
19 R$
2xCash
19 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9114 August 2026 — 91 % liked24 August 2026 — 91 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 90–92 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 12:1791no change
14 Aug 2026, 12:1791first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.