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PALLADIUM

PALLADIUM

A Roblox experience owned by Nothing Studios Group.

Social & hangoutENnightclubsocialmusic

Description (written by the developer; not a statement by this register)

🌟 Palladium - The Ultimate Nightclub of Roblox 🎉 ---------------------- 🎵 MAIN FEATURES: 💃 Latin Music and Reggaeton | Enjoy the best rhythms while dancing with your friends 🎧 Interactive DJ System | Vote for your favorite songs and control the party! 👑 Exclusive VIP Area | Special access for outstanding players ✨ Emote System | Exclusive catalog that you won't find anywhere else 💡 Spectacular environment | Neon lights, visual effects, and immersive atmosphere 🎊 And much more to discover! ---------------------- 💖 SUPPORT THE PROJECT: ⭐ Give it a "Like" 👍 if you like the game 💗 Add it to "Favorites" 🌟 to support development and receive updates ---------------------- 🎉 Join the party and live the Paladium experience!

Last updated by the developer 23 Aug 2026, 01:52 UTC.

0
playing (measured 24 Aug 2026, 16:04 UTC)
21,914
lifetime visits
88%
liked (83 👍 / 11 👎)
51
favourites (2.3 per 1k visits)
5 February 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

012 August 2026 — 0 players24 August 2026 — 0 players12 August 202624 August 2026
2 measurements spanning 12 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
24 Aug 2026, 16:040no change
12 Aug 2026, 05:370first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

ACESSO VIP
150 R$
Pase DJ
75 R$
Test
15 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to Paladium! · welcome0 · 0.00% win
Paladium · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8816 August 2026 — 88 % liked26 August 2026 — 88 % liked5 September 2026 — 88 % liked16 August 20265 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 87–89 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
5 Sept 2026, 08:4888no change
26 Aug 2026, 08:4888no change
16 Aug 2026, 08:4888first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.