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Marble Merge Tycoon 2

Marble Merge Tycoon 2

A Roblox experience owned by LunarGames..

TycoonENmarble runoffline earningsleaderboards

Marble Merge Tycoon 2 is a tycoon experience created on 2026-02-05. It currently has 156 players online and 514,337 lifetime visits. The game holds 19,731 favorites and maintains an 88% like percentage. These metrics define its current engagement and popularity within the Roblox platform data index.

Description (written by the developer; not a statement by this register)

🔵 Welcome to Marble Merge Tycoon 2 🔵NEW UPDATE AT 1,000 LIKES! 🏰 Build an infinite tower full of Marble Runs! ✨ Merge Marble Runs into rarer versions that give you extra cash! ⚡ Boost your earnings with the skilltree and Premium Players & Group Members getting extra cool perks! 😴 Your tycoon will keep working when offline so come back the next day to claim a big cash reward! 📈 Climb the leaderboards by having the best Marble Tycoon possible! 🌟 Free private servers! (Play on a private server if you experience lag especially on low-end devices) ❤️ Make sure to like and favorite the game if you enjoy! Thank you for playing! 🎮🔵

Last updated by the developer 23 Aug 2026, 18:02 UTC.

189
playing (measured 25 Aug 2026, 18:50 UTC)
559,865
lifetime visits
88%
liked (1,287 👍 / 181 👎)
21,192
favourites (37.9 per 1k visits)
5 February 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

10028819418910 August 202625 August 2026
96 measurements spanning 15 days, net +49. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 72–316 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 96
Measured (UTC)PlayersChange
25 Aug 2026, 18:50189-13
25 Aug 2026, 17:50202+42
25 Aug 2026, 16:50160+8
25 Aug 2026, 15:50152-5
25 Aug 2026, 14:50157-21
25 Aug 2026, 13:50178+13
25 Aug 2026, 12:50165+33
25 Aug 2026, 11:50132+4
25 Aug 2026, 10:50128+8
25 Aug 2026, 09:50120+15
25 Aug 2026, 08:50105-5
25 Aug 2026, 07:50110+10
25 Aug 2026, 06:50100-29
25 Aug 2026, 05:50129-12
25 Aug 2026, 04:50141-31
25 Aug 2026, 03:50172+8
25 Aug 2026, 02:50164-28
25 Aug 2026, 01:50192+13
25 Aug 2026, 00:50179-19
24 Aug 2026, 23:50198first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

2x Gems
499 R$
2x Marbles
249 R$
2x Deposit Speed
199 R$
2x Cash
199 R$
Auto Deposit
149 R$
Auto Collect
79 R$
More Luck
29 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Blue Dropper · other254,858 · 100.0% win
Welcome! · welcome253,097 · 100.0% win
Green Dropper · other147,031 · 94.7% win
Red Dropper · other106,250 · 76.2% win
Yellow Dropper · collection85,100 · 68.8% win
Pink Dropper · other64,467 · 60.2% win
Orange Dropper · other44,422 · 50.6% win
Purple Dropper · other32,399 · 43.3% win
Liked Game & Joined The Group · social32,086 · 20.0% win
Teal Dropper · other23,710 · 36.3% win
Olive Dropper · other16,955 · 28.3% win
Rainbow Dropper · other12,389 · 22.2% win
Classic Dropper · other6,131 · 10.6% win
Castle Dropper · other3,675 · 7.0% win
Code Used · other3,501 · 1.3% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8814 August 202625 August 2026
97 measurements spanning 11 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 87–89 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 97
Measured (UTC)% likedChange
25 Aug 2026, 18:5088no change
25 Aug 2026, 17:5088no change
25 Aug 2026, 16:5088no change
25 Aug 2026, 15:5088no change
25 Aug 2026, 14:5088no change
25 Aug 2026, 13:5088no change
25 Aug 2026, 12:5088no change
25 Aug 2026, 11:5088no change
25 Aug 2026, 10:5088no change
25 Aug 2026, 09:5088no change
25 Aug 2026, 08:5088no change
25 Aug 2026, 07:5088no change
25 Aug 2026, 06:5088no change
25 Aug 2026, 05:5088no change
25 Aug 2026, 04:5088no change
25 Aug 2026, 03:5088no change
25 Aug 2026, 02:5088no change
25 Aug 2026, 01:5088no change
25 Aug 2026, 00:5088no change
24 Aug 2026, 23:5088first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.