Broken Harmony [1.4]
A Roblox experience owned by Broken Harmony.
HorrorENasymmetrical horrorvocaloid fan-gamehide and seek
Broken Harmony [1.4] is a horror experience on Roblox, created in 2026, with over 10.4 million lifetime visits. It records 540 playing now, a like rating of 84%, 68,400 favourites.
Description (written by the developer; not a statement by this register)
Harmony has been shattered. May you survive the resonance... Scientist: As a scientist, you have to survive from the Experiment when it breaks out while avoiding its sight. You know the price for the failure Experiment: After Suffering for a long time, you can't take it anymore and break out of the Test Room. Seeing them makes you even more hungry for revenge. Now they are the prey... !!!! Characters rightfully belong to Crypton Future Media, Inc / this is a Fan-Made project developed by 3uf Studios. !!! This game is in Beta and there might be bugs. Many things will be changed in future. Report Bugs to 3uf Studios. Tags Survival, asym, horror, strategy, Hideandseek, escape, Survival, Horror, Miku, 1vsAll, Teto, Music, Action, Hide
Last updated by the developer 31 Oct 2026, 10:02 UTC.
Live players over time
Growth
| Measured (UTC) | Players | Change |
|---|---|---|
| 1 Nov 2026, 09:50 | 786 | -28 |
| 1 Nov 2026, 08:50 | 814 | -14 |
| 1 Nov 2026, 07:50 | 828 | +74 |
| 1 Nov 2026, 06:50 | 754 | +34 |
| 1 Nov 2026, 05:50 | 720 | -58 |
| 1 Nov 2026, 04:50 | 778 | -116 |
| 1 Nov 2026, 03:50 | 894 | -38 |
| 1 Nov 2026, 02:50 | 932 | -17 |
| 1 Nov 2026, 01:50 | 949 | +94 |
| 1 Nov 2026, 00:50 | 855 | +71 |
| 31 Oct 2026, 23:50 | 784 | -64 |
| 31 Oct 2026, 22:50 | 848 | -65 |
| 31 Oct 2026, 21:50 | 913 | -101 |
| 31 Oct 2026, 20:50 | 1,014 | -151 |
| 31 Oct 2026, 19:50 | 1,165 | -109 |
| 31 Oct 2026, 18:50 | 1,274 | -33 |
| 31 Oct 2026, 17:50 | 1,307 | -23 |
| 31 Oct 2026, 16:50 | 1,330 | -72 |
| 31 Oct 2026, 15:50 | 1,402 | +5 |
| 31 Oct 2026, 14:50 | 1,397 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 1 Nov 2026, 09:50 | 84 | no change |
| 1 Nov 2026, 08:50 | 84 | no change |
| 1 Nov 2026, 07:50 | 84 | no change |
| 1 Nov 2026, 06:50 | 84 | no change |
| 1 Nov 2026, 05:50 | 84 | no change |
| 1 Nov 2026, 04:50 | 84 | no change |
| 1 Nov 2026, 03:50 | 84 | no change |
| 1 Nov 2026, 02:50 | 84 | no change |
| 1 Nov 2026, 01:50 | 84 | no change |
| 1 Nov 2026, 00:50 | 84 | no change |
| 31 Oct 2026, 23:50 | 84 | no change |
| 31 Oct 2026, 22:50 | 84 | no change |
| 31 Oct 2026, 21:50 | 84 | no change |
| 31 Oct 2026, 20:50 | 84 | no change |
| 31 Oct 2026, 19:50 | 84 | no change |
| 31 Oct 2026, 18:50 | 84 | no change |
| 31 Oct 2026, 17:50 | 84 | no change |
| 31 Oct 2026, 16:50 | 84 | no change |
| 31 Oct 2026, 15:50 | 84 | no change |
| 31 Oct 2026, 14:50 | 84 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.
Icon history
Every distinct icon we’ve recorded for this game, newest first — watching how it rebrands to chase the algorithm.