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Obby But Would You Rather

Obby But Would You Rather

A Roblox experience owned by Simpler Studio.

ObbyENWould You RatherObbyDecision-based mechanics

Description (written by the developer; not a statement by this register)

What if every Would You Rather choice became real? In this obby, every decision gives you a new effect that changes the game. 💥 Pick an option ⚡ See the effect happen instantly 😱 Try to survive the chaos

Last updated by the developer 15 Jun 2026, 10:53 UTC.

2
playing (measured 10 Aug 2026, 16:30 UTC)
322,629
lifetime visits
52%
liked (186 👍 / 170 👎)
3,548
favourites (11.0 per 1k visits)
5 February 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:300first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Rainbow Carpet [PERMANENT]
99 R$
Laser Gun [PERMANENT]
59 R$
Fusion Coil [PERMANENT]
39 R$
Grapple Hook [PERMANENT]
29 R$
Radio [PERMANENT]
19 R$
Sword [PERMANENT]
9 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome238,273 · 100.0% win
Complete World 1! · progression45,116 · 50.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

515251.515 August 2026 — 51 % liked25 August 2026 — 52 % liked4 September 2026 — 52 % liked15 August 20264 September 2026
3 measurements spanning 20 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 51–52 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
4 Sept 2026, 02:4752no change
25 Aug 2026, 00:5052+1
15 Aug 2026, 00:3551first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.