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[EVENT] AURUM24 CLUB🪙🌊

[EVENT] AURUM24 CLUB🪙🌊

A Roblox experience owned by 24K Golden Studio.

Social & hangoutENnightclubsocializingmusic

Description (written by the developer; not a statement by this register)

WELCOME TO AURUM24 CLUB Walk into the glow and feel the energy all around you. DANCE • CONNECT • FEEL THE VIBE Be part of the crowd, show off your best moves, and enjoy an exciting club experience — full of great music, style, and endless good energy. SUPPORT OUR CLUB Make sure to Favorite, Like, and Share your visit! Help Aurum24 Club grow and keep the good times going. EVENTS & SPOTLIGHTS Want to take the lead? Host your own session, run events, and bring your unique energy to Aurum24 Club. MAKE IT YOUR OWN Use emotes, sync your dance steps, and try different animations to stand out and connect with everyone on the floor. ⚠️ IMPORTANT WARNING ⚠️ Photosensitivity notice: This experience uses flashing lights, strobe effects, and fast-changing visuals. If you are sensitive to such effects, please proceed with care.

Last updated by the developer 11 Aug 2026, 07:17 UTC.

0
playing (measured 11 Aug 2026, 14:20 UTC)
7,935
lifetime visits
92%
liked (24 👍 / 2 👎)
11
favourites (1.4 per 1k visits)
5 February 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 14:203first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP GAMEPASS
30 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9217 August 2026 — 92 % liked27 August 2026 — 92 % liked17 August 202627 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 91–93 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
27 Aug 2026, 14:1692no change
17 Aug 2026, 14:0892first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.