Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
Click For Depression!

Click For Depression!

A Roblox experience owned by Northmark Games.

Clicker & idleENclickerstats trackingmental health theme

Description (written by the developer; not a statement by this register)

Welcome to Click For Depression Points! Click to gain Depression Points and see how your stats rise over time. Unlock upgrades and watch your points grow! ⚠️ Rules: Don’t abuse admin if you are an admin Don’t beg for admin Don’t exploit or hack Don’t be toxic Features: Click to earn points Leaderboards to compare with friends Overhead UI shows your points and others’ points in real time Admin commands for trusted players Can you reach the highest Depression Points? Click, climb, and dominate the stats!

Last updated by the developer 15 May 2026, 21:10 UTC.

0
playing (measured 13 Aug 2026, 04:05 UTC)
2,336
lifetime visits
86%
liked (18 👍 / 3 👎)
18
favourites (7.7 per 1k visits)
5 February 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
13 Aug 2026, 04:050first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

5000 robux donation
5,000 R$
1000 robux donation
1,000 R$
25k Points
650 R$
500 robux donation
500 R$
15k Points
400 R$
10k Points
250 R$
5k Points
100 R$
100 robux donation
100 R$
50 robux donation
50 R$
1k Points
50 R$
10 robux donation
10 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You met the owner! · social5 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.