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[UPD] Volleyball Legends Modded

[UPD] Volleyball Legends Modded

A Roblox experience owned by Volleyball Legends Modded.

SportsENsports simulationmodded contentVolleyball Legends

[UPD] Volleyball Legends Modded is a sports experience created on 2026-02-05. It has accumulated 6,111,709 lifetime visits and 12,034 favorites. Currently, 15 players are active. The title holds a 90% like percentage. The description notes it simulates a spinning system and advises private servers for performance.

Description (written by the developer; not a statement by this register)

DISCLAIMER: This game can be taken down at any point if a developer from the Volleyball Game Group requests a takedown. This is a simulation of the VBL style spinning system. The volleyball system itself is quite inacurate on most aspects. All credits go to the original creators of the assets. This is not a one-to-one replica, do not play this game if you think that you risk getting banned. It is recommended to play in private servers with good ping. Public servers can get very laggy! Tags: volley, volleyball, vbl, vblm, volleyballlegendsmodded, haikyuu

Last updated by the developer 11 Apr 2026, 19:23 UTC.

15
playing (measured 10 Aug 2026, 19:51 UTC)
6,111,709
lifetime visits
92%
liked (8,060 👍 / 720 👎)
18,116
favourites (3.0 per 1k visits)
5 February 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 19:513first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

MODDED BEGINNER · other362,380 · 54.9% win
SECRET STYLE · secret126,259 · 0.00% win
ULTRA STYLE · other116,021 · 0.00% win
LIMITED STYLE · other51,495 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

90929113 August 2026 — 90 % liked23 August 2026 — 90 % liked3 September 2026 — 90 % liked13 September 2026 — 90 % liked23 September 2026 — 90 % liked3 October 2026 — 90 % liked13 October 2026 — 91 % liked23 October 2026 — 92 % liked13 August 202623 October 2026
8 measurements spanning 70 days, net +2. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 90–92 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 00:0392+1
13 Oct 2026, 00:0291+1
3 Oct 2026, 00:0290no change
23 Sept 2026, 00:0190no change
13 Sept 2026, 00:0190no change
3 Sept 2026, 00:0090no change
23 Aug 2026, 23:5390no change
13 Aug 2026, 23:5390first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.

Icon history

Roblox entity thumbnail
9 October 2026
Roblox entity thumbnail
2 October 2026
Roblox entity thumbnail
25 September 2026

Every distinct icon we’ve recorded for this game, newest first — watching how it rebrands to chase the algorithm.