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[✨] Steal An Anime!

[✨] Steal An Anime!

A Roblox experience owned by Genyu Studios.

TycoonENanimeidlegrind

Description (written by the developer; not a statement by this register)

⭐ Steal An Anime! ⭐ Steal powerful anime characters, generate tons of cash offline, and climb your way to insane earnings! 💸 Start small… end up with millions per second. 🔓 Unlock & Steal Anime Characters 💰 Earn Cash While Offline 🏆 Grind, flex, and dominate Whether you’re playing for 5 minutes or logging in after hours, your money keeps growing. The more anime you steal, the faster you scale 📈 ✨ Perfect for casual players & grinders 🎮 Simple, satisfying progression 💥 Big numbers, flashy upgrades, instant dopamine 👉 Jump in now and see how fast YOU can get rich.

Last updated by the developer 11 Feb 2026, 21:53 UTC.

0
playing (measured 23 Oct 2026, 15:04 UTC)
26,990
lifetime visits
91%
liked (107 👍 / 10 👎)
938
favourites (34.8 per 1k visits)
5 February 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
23 Oct 2026, 15:040first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Double Money
299 R$
Server Luck
199 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome13,658 · 0.00% win
Novice Stealer · other481 · 0.00% win
Intermediate Stealer · progression101 · 0.00% win
Skilled Stealer · progression34 · 0.00% win
Master Stealer · progression14 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.