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🌊 Escape Tsunami For Anime Girls ! [UPDATE 2]

🌊 Escape Tsunami For Anime Girls ! [UPDATE 2]

A Roblox experience owned by finality..

SimulatorENtsunami survivalanime girlsoffline earnings

Description (written by the developer; not a statement by this register)

🌊 Welcome to Escape Tsunami For Anime Girls! 🌊 πŸƒ Run fast and collect Anime Girls! 🌊 Avoid deadly tsunamis as waves crash in! ⚑ Stay alive, survive longer, and build the ultimate setup! πŸ’Έ Upgrade your Anime Girls to earn more cash! πŸ—οΈ Upgrade your plot to unlock more slots and place extra Anime Girls! βš™οΈ Boost your speed with the Speed Shop! ✨ Can you unlock the LEGENDARY and MYTHIC Anime Girls? [UPDATE 2] - New Snake Wave - Base floor limit increased by +1 - 7 new characters - Gift system: you can now gift characters to your friends! - Bug fixes πŸ’€ Your Anime Girls earn cash OFFLINE! πŸ‘ Like the game & join the group for a FREE EXCLUSIVE GOJO! πŸ‘€ Follow @Rayroute for more!

Last updated by the developer 2 Mar 2026, 08:17 UTC.

0
playing (measured 10 Aug 2026, 18:48 UTC)
29,369
lifetime visits
90%
liked (155 πŸ‘ / 18 πŸ‘Ž)
2,355
favourites (80.2 per 1k visits)
5 February 2026
created (per Roblox)

Play on Roblox β†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log β€” every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 18:480first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization β€” game passes

Pro Pack
49 R$
VIP
39 R$
Starter Pack
19 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! Β· welcome16,751 Β· 0.00% win
Valentine Event 2026 Β· social272 Β· 0.00% win

How many players have ever earned each badge β€” a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.