[DAVID GOGGINS] Stay Hard Run
A Roblox experience owned by Heavy games community.
SimulatorENmotivationendurancerebirth
[DAVID GOGGINS] Stay Hard Run is a simulator experience created on 2026-02-06. The game currently has 1,161 players online. It has accumulated 1,923,608 lifetime visits, 18,232 favorites, and a 95% like percentage. The description indicates the game is in early development with controller support and code-based rewards.
Description (written by the developer; not a statement by this register)
Push your limits. Unlock stronger characters. Carry heavier objects. Prove your discipline. Game is in early development, expect bugs 🎮Controller support 🏃 Train your endurance 💪 Carry insane weights 🔥 Unlock legendary characters 🌍 Explore new locations 🏆 Climb the leaderboards ⚡ Become unstoppable Only the strongest will reach the final challenge. Use codes UPDATE2 - 4500 points LIVERKING - 4 rebirths 300MILES - 300 miles DAVID - 4 rebirths ⭐ Like the game for more updates! 🔔 New characters, maps, and challenges coming soon! Stay Hard.
Last updated by the developer 24 Aug 2026, 12:31 UTC.
Live players over time
Growth
| Measured (UTC) | Players | Change |
|---|---|---|
| 24 Aug 2026, 14:50 | 201 | +5 |
| 24 Aug 2026, 13:50 | 196 | -9 |
| 24 Aug 2026, 12:50 | 205 | +39 |
| 24 Aug 2026, 11:50 | 166 | +6 |
| 24 Aug 2026, 10:50 | 160 | -21 |
| 24 Aug 2026, 09:50 | 181 | +55 |
| 24 Aug 2026, 08:50 | 126 | -20 |
| 24 Aug 2026, 07:50 | 146 | -2 |
| 24 Aug 2026, 06:50 | 148 | -17 |
| 24 Aug 2026, 05:50 | 165 | -64 |
| 24 Aug 2026, 04:50 | 229 | +10 |
| 24 Aug 2026, 03:50 | 219 | -84 |
| 24 Aug 2026, 02:50 | 303 | -19 |
| 24 Aug 2026, 01:50 | 322 | +2 |
| 24 Aug 2026, 00:50 | 320 | -9 |
| 23 Aug 2026, 23:50 | 329 | -23 |
| 23 Aug 2026, 22:50 | 352 | -76 |
| 23 Aug 2026, 21:50 | 428 | +22 |
| 23 Aug 2026, 20:50 | 406 | no change |
| 23 Aug 2026, 19:50 | 406 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Roblox recommends these alongside it
Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 24 Aug 2026, 14:50 | 96 | no change |
| 24 Aug 2026, 13:50 | 96 | no change |
| 24 Aug 2026, 12:50 | 96 | no change |
| 24 Aug 2026, 11:50 | 96 | no change |
| 24 Aug 2026, 10:50 | 96 | no change |
| 24 Aug 2026, 09:50 | 96 | no change |
| 24 Aug 2026, 08:50 | 96 | no change |
| 24 Aug 2026, 07:50 | 96 | no change |
| 24 Aug 2026, 06:50 | 96 | no change |
| 24 Aug 2026, 05:50 | 96 | no change |
| 24 Aug 2026, 04:50 | 96 | no change |
| 24 Aug 2026, 03:50 | 96 | no change |
| 24 Aug 2026, 02:50 | 96 | no change |
| 24 Aug 2026, 01:50 | 96 | no change |
| 24 Aug 2026, 00:50 | 96 | no change |
| 23 Aug 2026, 23:50 | 96 | no change |
| 23 Aug 2026, 22:50 | 96 | no change |
| 23 Aug 2026, 21:50 | 96 | no change |
| 23 Aug 2026, 20:50 | 96 | no change |
| 23 Aug 2026, 19:50 | 96 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.