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[DAVID GOGGINS] Stay Hard Run

[DAVID GOGGINS] Stay Hard Run

A Roblox experience owned by Heavy games community.

SimulatorENmotivationendurancerebirth

[DAVID GOGGINS] Stay Hard Run is a simulator experience on Roblox, created in 2026, with over 2.7 million lifetime visits. It records 89 playing now, a like rating of 95%, 28,858 favourites.

Description (written by the developer; not a statement by this register)

Push your limits. Unlock stronger characters. Carry heavier objects. Prove your discipline. Game is in early development, expect bugs 🎮Controller support 🏃 Train your endurance 💪 Carry insane weights 🔥 Unlock legendary characters 🌍 Explore new locations 🏆 Climb the leaderboards ⚡ Become unstoppable Only the strongest will reach the final challenge. Use codes UPDATE2 - 4500 points LIVERKING - 4 rebirths 300MILES - 300 miles DAVID - 4 rebirths ⭐ Like the game for more updates! 🔔 New characters, maps, and challenges coming soon! Stay Hard.

Last updated by the developer 3 Sept 2026, 20:23 UTC.

89
playing (measured 4 Sept 2026, 05:50 UTC)
2,718,014
lifetime visits
95%
liked (34,425 👍 / 1,676 👎)
28,932
favourites (10.6 per 1k visits)
6 February 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

892,3971,24310 August 20264 September 2026
320 measurements spanning 25 days, net -2,308. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”.
Measurement log — every players count we have recorded, most recent 20 of 320
Measured (UTC)PlayersChange
4 Sept 2026, 05:5089-47
4 Sept 2026, 04:50136-55
4 Sept 2026, 03:50191-1
4 Sept 2026, 02:50192-31
4 Sept 2026, 01:50223-41
4 Sept 2026, 00:50264-78
3 Sept 2026, 23:50342+25
3 Sept 2026, 22:50317+14
3 Sept 2026, 21:50303+21
3 Sept 2026, 20:50282-30
3 Sept 2026, 19:50312+11
3 Sept 2026, 18:50301+13
3 Sept 2026, 17:50288-2
3 Sept 2026, 16:50290+4
3 Sept 2026, 15:50286+12
3 Sept 2026, 14:50274+3
3 Sept 2026, 13:50271+62
3 Sept 2026, 12:50209-26
3 Sept 2026, 11:50235+91
3 Sept 2026, 07:50144first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Infinite stamina
179 R$
Muhammad Ali
104 R$
[SALE] Darkseid Pet
70 R$
Faster stamina regen
56 R$
Donation
50 R$
2x points
49 R$
Unlock Upgrade max button Early
22 R$
Gym music
20 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Complete tutorial · welcome708,805 · 56.0% win
Reach your First Rebirth · progression631,486 · 28.5% win
100 miles · progression457,752 · 19.8% win
Reach 5 Rebirths · progression230,597 · 7.3% win
300 miles · progression211,732 · 7.4% win
500 miles · other137,538 · 5.3% win
Reach the end. · progression78,846 · 3.3% win
1000 miles · progression75,747 · 3.8% win
5000 miles · other11,238 · 1.3% win
Reach 50 Rebirths · progression10,859 · 0.80% win
Reach 100 Rebirths · progression4,970 · 0.40% win
Meet developer · other484 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

959695.514 August 202623 October 2026
326 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 95–96 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 326
Measured (UTC)% likedChange
23 Oct 2026, 22:0595no change
3 Oct 2026, 22:0595no change
23 Sept 2026, 22:0495no change
13 Sept 2026, 22:0495-1
4 Sept 2026, 05:5096no change
4 Sept 2026, 04:5096no change
4 Sept 2026, 03:5096no change
4 Sept 2026, 02:5096no change
4 Sept 2026, 01:5096no change
4 Sept 2026, 00:5096no change
3 Sept 2026, 23:5096no change
3 Sept 2026, 22:5096no change
3 Sept 2026, 22:0496no change
3 Sept 2026, 21:5096no change
3 Sept 2026, 20:5096no change
3 Sept 2026, 19:5096no change
3 Sept 2026, 18:5096no change
3 Sept 2026, 17:5096no change
3 Sept 2026, 16:5096no change
3 Sept 2026, 15:5096first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.