[DAVID GOGGINS] Stay Hard Run
A Roblox experience owned by Heavy games community.
SimulatorENmotivationendurancerebirth
[DAVID GOGGINS] Stay Hard Run is a simulator experience on Roblox, created in 2026, with over 2.7 million lifetime visits. It records 89 playing now, a like rating of 95%, 28,858 favourites.
Description (written by the developer; not a statement by this register)
Push your limits. Unlock stronger characters. Carry heavier objects. Prove your discipline. Game is in early development, expect bugs 🎮Controller support 🏃 Train your endurance 💪 Carry insane weights 🔥 Unlock legendary characters 🌍 Explore new locations 🏆 Climb the leaderboards ⚡ Become unstoppable Only the strongest will reach the final challenge. Use codes UPDATE2 - 4500 points LIVERKING - 4 rebirths 300MILES - 300 miles DAVID - 4 rebirths ⭐ Like the game for more updates! 🔔 New characters, maps, and challenges coming soon! Stay Hard.
Last updated by the developer 3 Sept 2026, 20:23 UTC.
Live players over time
Growth
| Measured (UTC) | Players | Change |
|---|---|---|
| 4 Sept 2026, 05:50 | 89 | -47 |
| 4 Sept 2026, 04:50 | 136 | -55 |
| 4 Sept 2026, 03:50 | 191 | -1 |
| 4 Sept 2026, 02:50 | 192 | -31 |
| 4 Sept 2026, 01:50 | 223 | -41 |
| 4 Sept 2026, 00:50 | 264 | -78 |
| 3 Sept 2026, 23:50 | 342 | +25 |
| 3 Sept 2026, 22:50 | 317 | +14 |
| 3 Sept 2026, 21:50 | 303 | +21 |
| 3 Sept 2026, 20:50 | 282 | -30 |
| 3 Sept 2026, 19:50 | 312 | +11 |
| 3 Sept 2026, 18:50 | 301 | +13 |
| 3 Sept 2026, 17:50 | 288 | -2 |
| 3 Sept 2026, 16:50 | 290 | +4 |
| 3 Sept 2026, 15:50 | 286 | +12 |
| 3 Sept 2026, 14:50 | 274 | +3 |
| 3 Sept 2026, 13:50 | 271 | +62 |
| 3 Sept 2026, 12:50 | 209 | -26 |
| 3 Sept 2026, 11:50 | 235 | +91 |
| 3 Sept 2026, 07:50 | 144 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 23 Oct 2026, 22:05 | 95 | no change |
| 3 Oct 2026, 22:05 | 95 | no change |
| 23 Sept 2026, 22:04 | 95 | no change |
| 13 Sept 2026, 22:04 | 95 | -1 |
| 4 Sept 2026, 05:50 | 96 | no change |
| 4 Sept 2026, 04:50 | 96 | no change |
| 4 Sept 2026, 03:50 | 96 | no change |
| 4 Sept 2026, 02:50 | 96 | no change |
| 4 Sept 2026, 01:50 | 96 | no change |
| 4 Sept 2026, 00:50 | 96 | no change |
| 3 Sept 2026, 23:50 | 96 | no change |
| 3 Sept 2026, 22:50 | 96 | no change |
| 3 Sept 2026, 22:04 | 96 | no change |
| 3 Sept 2026, 21:50 | 96 | no change |
| 3 Sept 2026, 20:50 | 96 | no change |
| 3 Sept 2026, 19:50 | 96 | no change |
| 3 Sept 2026, 18:50 | 96 | no change |
| 3 Sept 2026, 17:50 | 96 | no change |
| 3 Sept 2026, 16:50 | 96 | no change |
| 3 Sept 2026, 15:50 | 96 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.