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Steal: SCP Brainrot

Steal: SCP Brainrot

A Roblox experience owned by Sky Mile Games.

SimulatorENSCPbase-buildingcollection

Description (written by the developer; not a statement by this register)

🧪 Welcome to Steal: SCP Brainrot! Welcome Bonus - enter the promo code 50FUNCHASE to get $ 50K! 👍 Like the game and join the group! How to Play: 🔍 Catch SCP Brainrots 💰 Earn money 🔒 Steal from other bases to earn Keys 💪 Upgrade your character and gear 🏗 Upgrade your base to become stronger 🧬 Catch rarer and stronger SCP Brainrots as you progress 👥 Play with friends and compete with other players! 💻 Supports Desktop, Mobile and Tablet players

Last updated by the developer 9 Jul 2026, 17:01 UTC.

0
playing (measured 12 Aug 2026, 17:53 UTC)
201,403
lifetime visits
72%
liked (169 👍 / 65 👎)
12,290
favourites (61.0 per 1k visits)
6 February 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 17:530first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Welcome! · welcome150,778 · 100.0% win
Beginner Hunter · welcome58,636 · 100.0% win
Amateur Hunter · other1,067 · 0.00% win
Experienced Hunter · other30 · 0.00% win
Superior Hunter · other6 · 0.00% win
Legend! · other3 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

727372.515 August 2026 — 73 % liked25 August 2026 — 72 % liked15 August 202625 August 2026
2 measurements spanning 10 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 72–73 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Aug 2026, 04:3472-1
15 Aug 2026, 04:3073first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.