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DOORS: BUT NOT OFFICIAL 👁 (DAILY RUNS)

DOORS: BUT NOT OFFICIAL 👁 (DAILY RUNS)

A Roblox experience owned by doors'fan.

HorrorENhorrorroguelikefan-made

Description (written by the developer; not a statement by this register)

CREDITS: LSPLASH, RediblesQW WARNING! THE GAME HAS NOT BEEN COMPLETELY FINISHED AND MAY HAVE MANY BUGS LAST UPDATES: - BIG UPDATE: - ADDED NEW MODE: DAILY RUNS - ADDED 12 NEW BADGES - El Goblino now work - Fixed Bugs - Revamping the endless seek chase mode (now contains 100 rooms, and you get a badge at the end) badge at the end) Working floors: Hotel. Working Visions: DailyRun, Long Seek Chase. Upcoming updates: Modifiers

Last updated by the developer 30 Aug 2026, 06:24 UTC.

0
playing (measured 2 Sept 2026, 12:48 UTC)
5,227
lifetime visits
50%
liked (12 👍 / 12 👎)
122
favourites (23.3 per 1k visits)
6 February 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
2 Sept 2026, 12:480first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

LOW LATENCY · other15 · 0.00% win
MACHINE LEARNING · other15 · 0.00% win
PARALLEL PROCESSING · other8 · 0.00% win
CLEAN RUN · other7 · 0.00% win
UPTIME · other1 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

4375592 September 2026 — 75 % liked12 September 2026 — 43 % liked22 September 2026 — 50 % liked502 September 202622 September 2026
3 measurements spanning 20 days, net -25. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 38–80 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
22 Sept 2026, 20:3450+7
12 Sept 2026, 20:1743-32
2 Sept 2026, 20:0675first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.