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ITEM SHUFFLE [ALPHA]

ITEM SHUFFLE [ALPHA]

A Roblox experience owned by United Monke Organization.

Fighting & PvPENbattle royalerandom lootalpha build

Description (written by the developer; not a statement by this register)

⚠️ [ CONTAINS FLASHING LIGHTS AND LOUD AUDIO — NOT RECOMMENDED IF YOU'RE EPILEPTIC ] ⚠️ ⚔️ ITEM SHUFFLE ⚔️ items are scattered EVERYWHERE. grab them, fight with them, drop them, grab better ones. simple. how it works: 🎲 random items spawn all over the map 🗡️ could be a sword. could be a fish. could be something cursed 🤲 pick up anything you find, drop it whenever you want 💥 use what you've got to wipe out everyone else 🔁 the map's always restocking, so the chaos never stops 😈 🎪 no two matches play the same — RANDOM EVENTS can flip everything in seconds every item has its own rarity... and the rarest stuff goes WAY higher than you'd think. good luck finding it 👀 controls: 🏃 shift - run 🦘 space x2 - double jump 🎒 f - drop item 🎥 ctrl - camera lock 🕺 g - emote 🚧 game is in ALPHA — very early development phase, items will get rebalanced, and many more things will get added.

Last updated by the developer 26 Jul 2026, 15:23 UTC.

0
playing (measured 19 Aug 2026, 02:47 UTC)
5,577
lifetime visits
64%
liked (18 👍 / 10 👎)
38
favourites (6.8 per 1k visits)
6 February 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
19 Aug 2026, 02:470first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Shuffle+
380 R$
+1 Inventory Slot
69 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

SHUFFLE · other2,442 · 0.00% win
ITEM · other2,438 · 0.00% win
ALPHA Tester · other2,436 · 0.00% win
Maxwell · other4 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

646765.519 August 2026 — 67 % liked29 August 2026 — 64 % liked19 August 202629 August 2026
2 measurements spanning 10 days, net -3. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 64–67 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
29 Aug 2026, 02:4864-3
19 Aug 2026, 02:4867first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.