ITEM SHUFFLE [ALPHA]
A Roblox experience owned by United Monke Organization.
Fighting & PvPENbattle royalerandom lootalpha build
Description (written by the developer; not a statement by this register)
⚠️ [ CONTAINS FLASHING LIGHTS AND LOUD AUDIO — NOT RECOMMENDED IF YOU'RE EPILEPTIC ] ⚠️ ⚔️ ITEM SHUFFLE ⚔️ items are scattered EVERYWHERE. grab them, fight with them, drop them, grab better ones. simple. how it works: 🎲 random items spawn all over the map 🗡️ could be a sword. could be a fish. could be something cursed 🤲 pick up anything you find, drop it whenever you want 💥 use what you've got to wipe out everyone else 🔁 the map's always restocking, so the chaos never stops 😈 🎪 no two matches play the same — RANDOM EVENTS can flip everything in seconds every item has its own rarity... and the rarest stuff goes WAY higher than you'd think. good luck finding it 👀 controls: 🏃 shift - run 🦘 space x2 - double jump 🎒 f - drop item 🎥 ctrl - camera lock 🕺 g - emote 🚧 game is in ALPHA — very early development phase, items will get rebalanced, and many more things will get added.
Last updated by the developer 26 Jul 2026, 15:23 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 19 Aug 2026, 02:47 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 29 Aug 2026, 02:48 | 64 | -3 |
| 19 Aug 2026, 02:48 | 67 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.